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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-27 17:54:45 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-11-27 17:54:45 +0100
commit989a7d92707456e5c9c889c7a1a1bb048b6b973d (patch)
treeef62786a9d97ccac1ef63b4b24f4abfcaeddb4eb /servers/rendering/renderer_scene_cull.cpp
parent52b7d5fa347fb88aa016e1e30414abd01e800381 (diff)
Allow disabling the depth prepass in the Vulkan Clustered backend
In scenes that have little to no overdraw, disabling the depth prepass can give a small performance boost. Nonetheless, in most other scenarios, the depth prepass should be left enabled as it improves performance significantly.
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