diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-27 17:54:45 +0100 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-11-27 17:54:45 +0100 |
commit | 989a7d92707456e5c9c889c7a1a1bb048b6b973d (patch) | |
tree | ef62786a9d97ccac1ef63b4b24f4abfcaeddb4eb /servers/rendering/renderer_scene_cull.cpp | |
parent | 52b7d5fa347fb88aa016e1e30414abd01e800381 (diff) |
Allow disabling the depth prepass in the Vulkan Clustered backend
In scenes that have little to no overdraw, disabling the depth prepass
can give a small performance boost. Nonetheless, in most other scenarios,
the depth prepass should be left enabled as it improves performance
significantly.
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
0 files changed, 0 insertions, 0 deletions