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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-05 00:05:39 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-05 00:05:39 +0100 |
commit | 5efa25496480aa521f4803821e215bfc9a24149a (patch) | |
tree | 4b5a73d3b8dfb13b830f36ca215b2725f7def140 /servers/rendering/renderer_scene_cull.cpp | |
parent | 92b5e616ae3ad30d34854f9525275530d0559f0f (diff) | |
parent | 1b09fd5410d313a422fa37ce7eff53daea7bf6a3 (diff) |
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
Diffstat (limited to 'servers/rendering/renderer_scene_cull.cpp')
-rw-r--r-- | servers/rendering/renderer_scene_cull.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_scene_cull.cpp b/servers/rendering/renderer_scene_cull.cpp index 4b68d1f5c0..cfc25fc577 100644 --- a/servers/rendering/renderer_scene_cull.cpp +++ b/servers/rendering/renderer_scene_cull.cpp @@ -2512,7 +2512,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu } break; } - camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter); + camera_data.set_camera(transform, projection, is_orthogonal, vaspect, jitter, camera->visible_layers); } else { // Setup our camera for our XR interface. // We can support multiple views here each with their own camera @@ -2534,7 +2534,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu } if (view_count == 1) { - camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter); + camera_data.set_camera(transforms[0], projections[0], false, camera->vaspect, jitter, camera->visible_layers); } else if (view_count == 2) { camera_data.set_multiview_camera(view_count, transforms, projections, false, camera->vaspect); } else { |