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author | reduz <reduzio@gmail.com> | 2021-01-24 16:00:20 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-01-24 20:17:28 -0300 |
commit | a9beb7aa8c9e81c57ff4c9753c846bf14c5a1620 (patch) | |
tree | a171779287d4244f016863f32b5ec3dd106e8d9d /servers/rendering/renderer_scene.h | |
parent | 6fe342478b7203ca36fdbaa34a31618c5bba42ce (diff) |
Shadow map rendering optimization
-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
Diffstat (limited to 'servers/rendering/renderer_scene.h')
-rw-r--r-- | servers/rendering/renderer_scene.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_scene.h b/servers/rendering/renderer_scene.h index 6ce954d5f5..d92642886c 100644 --- a/servers/rendering/renderer_scene.h +++ b/servers/rendering/renderer_scene.h @@ -95,7 +95,7 @@ public: virtual Variant instance_geometry_get_shader_parameter(RID p_instance, const StringName &p_parameter) const = 0; virtual Variant instance_geometry_get_shader_parameter_default_value(RID p_instance, const StringName &p_parameter) const = 0; - virtual void directional_shadow_atlas_set_size(int p_size) = 0; + virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) = 0; /* SKY API */ @@ -173,7 +173,7 @@ public: virtual void directional_shadow_quality_set(RS::ShadowQuality p_quality) = 0; virtual RID shadow_atlas_create() = 0; - virtual void shadow_atlas_set_size(RID p_atlas, int p_size) = 0; + virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_use_16_bits = false) = 0; virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) = 0; /* Render Buffers */ |