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authorRémi Verschelde <rverschelde@gmail.com>2022-10-13 09:05:00 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-13 09:05:00 +0200
commitf2bd389e210a3dd1b8384f42c2ce8c22fa8a88f3 (patch)
tree2fb41a7c167f0cd3dd99b901a8d0bdee290ff370 /servers/rendering/renderer_rd/storage_rd
parentfad03275030a61f0ecb9d4b5723e41b48b165948 (diff)
parentb04350828ecc2388192a5cebf662ae1afc14f5eb (diff)
Merge pull request #67307 from TechnoPorg/lod-radial-distance
Use radial distance for making LOD decisions.
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd')
-rw-r--r--servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
index c2dc7d5f4c..9c031acc1e 100644
--- a/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
+++ b/servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h
@@ -61,7 +61,6 @@ public:
float z_far = 0.0;
float lod_distance_multiplier = 0.0;
- Plane lod_camera_plane;
float screen_mesh_lod_threshold = 0.0;
uint32_t directional_light_count = 0;