diff options
author | Bastiaan Olij <mux213@gmail.com> | 2022-06-21 10:08:33 +1000 |
---|---|---|
committer | Bastiaan Olij <mux213@gmail.com> | 2022-06-28 00:10:29 +1000 |
commit | ecfcfd97fadf93b8014b3cc30bc31cac56db1209 (patch) | |
tree | eff4c9c9c1b86c4b6d204a8f9dc0f651c9af3237 /servers/rendering/renderer_rd/storage_rd | |
parent | 6a7471b204d0cb4dfc9c89c539b3bb516444382b (diff) |
Split dependency logic
Split FOG
Split visibility notifier
Final cleanup of storage classes
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd')
12 files changed, 622 insertions, 81 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp index 56a4525b8e..e65f676785 100644 --- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp @@ -156,12 +156,12 @@ void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_ case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE: case RS::LIGHT_PARAM_SHADOW_BIAS: { light->version++; - light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); + light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } break; case RS::LIGHT_PARAM_SIZE: { if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) { //changing from no size to size and the opposite - light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR); + light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR); } } break; default: { @@ -177,7 +177,7 @@ void LightStorage::light_set_shadow(RID p_light, bool p_enabled) { light->shadow = p_enabled; light->version++; - light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); + light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } void LightStorage::light_set_projector(RID p_light, RID p_texture) { @@ -199,7 +199,7 @@ void LightStorage::light_set_projector(RID p_light, RID p_texture) { if (light->projector.is_valid()) { texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI); } - light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR); + light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR); } } @@ -217,7 +217,7 @@ void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) { light->cull_mask = p_mask; light->version++; - light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); + light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) { @@ -237,7 +237,7 @@ void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) light->reverse_cull = p_enabled; light->version++; - light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); + light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) { @@ -247,7 +247,7 @@ void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mod light->bake_mode = p_bake_mode; light->version++; - light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); + light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) { @@ -257,7 +257,7 @@ void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) light->max_sdfgi_cascade = p_cascade; light->version++; - light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); + light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) { @@ -267,7 +267,7 @@ void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMo light->omni_shadow_mode = p_mode; light->version++; - light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); + light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) { @@ -283,7 +283,7 @@ void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirec light->directional_shadow_mode = p_mode; light->version++; - light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); + light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) { @@ -292,7 +292,7 @@ void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable light->directional_blend_splits = p_enable; light->version++; - light->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_LIGHT); + light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT); } bool LightStorage::light_directional_get_blend_splits(RID p_light) const { @@ -387,7 +387,7 @@ void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionP ERR_FAIL_COND(!reflection_probe); reflection_probe->update_mode = p_mode; - reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); + reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) { @@ -424,7 +424,7 @@ void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distan reflection_probe->max_distance = p_distance; - reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); + reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) { @@ -435,7 +435,7 @@ void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_ex return; } reflection_probe->extents = p_extents; - reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); + reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) { @@ -443,7 +443,7 @@ void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 ERR_FAIL_COND(!reflection_probe); reflection_probe->origin_offset = p_offset; - reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); + reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) { @@ -451,7 +451,7 @@ void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) ERR_FAIL_COND(!reflection_probe); reflection_probe->interior = p_enable; - reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); + reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) { @@ -466,7 +466,7 @@ void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enabl ERR_FAIL_COND(!reflection_probe); reflection_probe->enable_shadows = p_enable; - reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); + reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) { @@ -474,7 +474,7 @@ void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers ERR_FAIL_COND(!reflection_probe); reflection_probe->cull_mask = p_layers; - reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); + reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) { @@ -491,7 +491,7 @@ void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ reflection_probe->mesh_lod_threshold = p_ratio; - reflection_probe->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_REFLECTION_PROBE); + reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE); } AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const { diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.h b/servers/rendering/renderer_rd/storage_rd/light_storage.h index 3cc455692d..fb25e4da7e 100644 --- a/servers/rendering/renderer_rd/storage_rd/light_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/light_storage.h @@ -35,6 +35,7 @@ #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" #include "servers/rendering/storage/light_storage.h" +#include "servers/rendering/storage/utilities.h" namespace RendererRD { @@ -61,7 +62,7 @@ struct Light { RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; uint64_t version = 0; - RendererStorage::Dependency dependency; + Dependency dependency; }; /* REFLECTION PROBE */ @@ -82,7 +83,7 @@ struct ReflectionProbe { uint32_t cull_mask = (1 << 20) - 1; float mesh_lod_threshold = 0.01; - RendererStorage::Dependency dependency; + Dependency dependency; }; /* LIGHTMAP */ @@ -104,7 +105,7 @@ struct Lightmap { int32_t over = EMPTY_LEAF, under = EMPTY_LEAF; }; - RendererStorage::Dependency dependency; + Dependency dependency; }; class LightStorage : public RendererLightStorage { diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index 096d371b8d..fcd25852eb 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -2346,7 +2346,7 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) { for (Material *E : shader->owners) { Material *material = E; - material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); _material_queue_update(material, true, true); } } @@ -2436,7 +2436,7 @@ void MaterialStorage::_material_uniform_set_erased(void *p_material) { // if a texture is deleted, so re-create it. MaterialStorage::get_singleton()->_material_queue_update(material, false, true); } - material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); } } @@ -2466,7 +2466,7 @@ void MaterialStorage::_update_queued_materials() { if (uniforms_changed) { //some implementations such as 3D renderer cache the matreial uniform set, so update is required - material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); } } } @@ -2507,7 +2507,7 @@ void MaterialStorage::material_set_shader(RID p_material, RID p_shader) { } if (p_shader.is_null()) { - material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); material->shader_id = 0; return; } @@ -2530,7 +2530,7 @@ void MaterialStorage::material_set_shader(RID p_material, RID p_shader) { material->data->set_next_pass(material->next_pass); material->data->set_render_priority(material->priority); //updating happens later - material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); _material_queue_update(material, true, true); } @@ -2576,7 +2576,7 @@ void MaterialStorage::material_set_next_pass(RID p_material, RID p_next_material material->data->set_next_pass(p_next_material); } - material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); + material->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); } void MaterialStorage::material_set_render_priority(RID p_material, int priority) { @@ -2626,7 +2626,7 @@ void MaterialStorage::material_get_instance_shader_parameters(RID p_material, Li } } -void MaterialStorage::material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) { +void MaterialStorage::material_update_dependency(RID p_material, DependencyTracker *p_instance) { Material *material = material_owner.get_or_null(p_material); ERR_FAIL_COND(!material); p_instance->update_dependency(&material->dependency); diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h index f83df05355..e35d5e7669 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h @@ -31,12 +31,14 @@ #ifndef MATERIAL_STORAGE_RD_H #define MATERIAL_STORAGE_RD_H +#include "core/math/camera_matrix.h" #include "core/templates/local_vector.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" #include "servers/rendering/shader_compiler.h" #include "servers/rendering/shader_language.h" #include "servers/rendering/storage/material_storage.h" +#include "servers/rendering/storage/utilities.h" namespace RendererRD { @@ -125,7 +127,7 @@ struct Material { RID next_pass; SelfList<Material> update_element; - RendererStorage::Dependency dependency; + Dependency dependency; Material() : update_element(this) {} @@ -232,6 +234,86 @@ public: MaterialStorage(); virtual ~MaterialStorage(); + /* Helpers */ + + static _FORCE_INLINE_ void store_transform(const Transform3D &p_mtx, float *p_array) { + p_array[0] = p_mtx.basis.rows[0][0]; + p_array[1] = p_mtx.basis.rows[1][0]; + p_array[2] = p_mtx.basis.rows[2][0]; + p_array[3] = 0; + p_array[4] = p_mtx.basis.rows[0][1]; + p_array[5] = p_mtx.basis.rows[1][1]; + p_array[6] = p_mtx.basis.rows[2][1]; + p_array[7] = 0; + p_array[8] = p_mtx.basis.rows[0][2]; + p_array[9] = p_mtx.basis.rows[1][2]; + p_array[10] = p_mtx.basis.rows[2][2]; + p_array[11] = 0; + p_array[12] = p_mtx.origin.x; + p_array[13] = p_mtx.origin.y; + p_array[14] = p_mtx.origin.z; + p_array[15] = 1; + } + + static _FORCE_INLINE_ void store_basis_3x4(const Basis &p_mtx, float *p_array) { + p_array[0] = p_mtx.rows[0][0]; + p_array[1] = p_mtx.rows[1][0]; + p_array[2] = p_mtx.rows[2][0]; + p_array[3] = 0; + p_array[4] = p_mtx.rows[0][1]; + p_array[5] = p_mtx.rows[1][1]; + p_array[6] = p_mtx.rows[2][1]; + p_array[7] = 0; + p_array[8] = p_mtx.rows[0][2]; + p_array[9] = p_mtx.rows[1][2]; + p_array[10] = p_mtx.rows[2][2]; + p_array[11] = 0; + } + + static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_mtx, float *p_array) { + p_array[0] = p_mtx.rows[0][0]; + p_array[1] = p_mtx.rows[1][0]; + p_array[2] = p_mtx.rows[2][0]; + p_array[3] = 0; + p_array[4] = p_mtx.rows[0][1]; + p_array[5] = p_mtx.rows[1][1]; + p_array[6] = p_mtx.rows[2][1]; + p_array[7] = 0; + p_array[8] = p_mtx.rows[0][2]; + p_array[9] = p_mtx.rows[1][2]; + p_array[10] = p_mtx.rows[2][2]; + p_array[11] = 0; + } + + static _FORCE_INLINE_ void store_transform_transposed_3x4(const Transform3D &p_mtx, float *p_array) { + p_array[0] = p_mtx.basis.rows[0][0]; + p_array[1] = p_mtx.basis.rows[0][1]; + p_array[2] = p_mtx.basis.rows[0][2]; + p_array[3] = p_mtx.origin.x; + p_array[4] = p_mtx.basis.rows[1][0]; + p_array[5] = p_mtx.basis.rows[1][1]; + p_array[6] = p_mtx.basis.rows[1][2]; + p_array[7] = p_mtx.origin.y; + p_array[8] = p_mtx.basis.rows[2][0]; + p_array[9] = p_mtx.basis.rows[2][1]; + p_array[10] = p_mtx.basis.rows[2][2]; + p_array[11] = p_mtx.origin.z; + } + + static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) { + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { + p_array[i * 4 + j] = p_mtx.matrix[i][j]; + } + } + } + + static _FORCE_INLINE_ void store_soft_shadow_kernel(const float *p_kernel, float *p_array) { + for (int i = 0; i < 128; i++) { + p_array[i] = p_kernel[i]; + } + } + /* Samplers */ _FORCE_INLINE_ RID sampler_rd_get_default(RS::CanvasItemTextureFilter p_filter, RS::CanvasItemTextureRepeat p_repeat) { @@ -317,7 +399,7 @@ public: virtual void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override; - virtual void material_update_dependency(RID p_material, RendererStorage::DependencyTracker *p_instance) override; + virtual void material_update_dependency(RID p_material, DependencyTracker *p_instance) override; void material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function); MaterialDataRequestFunction material_get_data_request_function(ShaderType p_shader_type); diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index 1e0d67f269..c97b75ba14 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -218,7 +218,7 @@ void MeshStorage::mesh_free(RID p_rid) { for (Mesh *E : mesh->shadow_owners) { Mesh *shadow_owner = E; shadow_owner->shadow_mesh = RID(); - shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH); + shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } } mesh_owner.free(p_rid); @@ -429,12 +429,12 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1); } - mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH); + mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); for (Mesh *E : mesh->shadow_owners) { Mesh *shadow_owner = E; shadow_owner->shadow_mesh = RID(); - shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH); + shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } mesh->material_cache.clear(); @@ -501,7 +501,7 @@ void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_mat ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count); mesh->surfaces[p_surface]->material = p_material; - mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); + mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MATERIAL); mesh->material_cache.clear(); } @@ -692,7 +692,7 @@ void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { shadow_mesh->shadow_owners.insert(mesh); } - mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH); + mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } void MeshStorage::mesh_clear(RID p_mesh) { @@ -740,12 +740,12 @@ void MeshStorage::mesh_clear(RID p_mesh) { _mesh_instance_clear(mi); } mesh->has_bone_weights = false; - mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH); + mesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); for (Mesh *E : mesh->shadow_owners) { Mesh *shadow_owner = E; shadow_owner->shadow_mesh = RID(); - shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH); + shadow_owner->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } } @@ -1209,7 +1209,7 @@ void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS:: multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4); } - multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH); + multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH); } int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const { @@ -1243,7 +1243,7 @@ void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { } } - multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH); + multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MESH); } #define MULTIMESH_DIRTY_REGION_SIZE 512 @@ -1602,7 +1602,7 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b const float *data = p_buffer.ptr(); _multimesh_re_create_aabb(multimesh, data, multimesh->instances); - multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); + multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } } @@ -1644,7 +1644,7 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible multimesh->visible_instances = p_visible; - multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES); + multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES); } int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const { @@ -1703,7 +1703,7 @@ void MeshStorage::_update_dirty_multimeshes() { //aabb is dirty.. _multimesh_re_create_aabb(multimesh, data, visible_instances); multimesh->aabb_dirty = false; - multimesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); + multimesh->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } } @@ -1781,7 +1781,7 @@ void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_ } } - skeleton->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_SKELETON_DATA); + skeleton->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_SKELETON_DATA); } int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const { @@ -1902,7 +1902,7 @@ void MeshStorage::_update_dirty_skeletons() { skeleton_dirty_list = skeleton->dirty_list; - skeleton->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_SKELETON_BONES); + skeleton->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_SKELETON_BONES); skeleton->version++; @@ -1913,7 +1913,7 @@ void MeshStorage::_update_dirty_skeletons() { skeleton_dirty_list = nullptr; } -void MeshStorage::skeleton_update_dependency(RID p_skeleton, RendererStorage::DependencyTracker *p_instance) { +void MeshStorage::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) { Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton); ERR_FAIL_COND(!skeleton); diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h index 7ce019cf98..9cdda6bfca 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h @@ -35,8 +35,8 @@ #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" #include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h" -#include "servers/rendering/renderer_storage.h" #include "servers/rendering/storage/mesh_storage.h" +#include "servers/rendering/storage/utilities.h" namespace RendererRD { @@ -143,7 +143,7 @@ struct Mesh { RID shadow_mesh; HashSet<Mesh *> shadow_owners; - RendererStorage::Dependency dependency; + Dependency dependency; }; /* Mesh Instance */ @@ -199,7 +199,7 @@ struct MultiMesh { bool dirty = false; MultiMesh *dirty_list = nullptr; - RendererStorage::Dependency dependency; + Dependency dependency; }; /* Skeleton */ @@ -256,7 +256,7 @@ struct Skeleton { uint64_t version = 1; - RendererStorage::Dependency dependency; + Dependency dependency; }; class MeshStorage : public RendererMeshStorage { @@ -672,7 +672,7 @@ public: virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override; virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override; - virtual void skeleton_update_dependency(RID p_skeleton, RendererStorage::DependencyTracker *p_instance) override; + virtual void skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) override; void _update_dirty_skeletons(); diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp index 58a96ed1f9..5200e0d318 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp @@ -30,7 +30,6 @@ #include "particles_storage.h" #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" -#include "servers/rendering/renderer_rd/renderer_storage_rd.h" #include "servers/rendering/rendering_server_globals.h" #include "texture_storage.h" @@ -321,7 +320,7 @@ void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) { particles->prev_phase = 0; particles->clear = true; - particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); + particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); } void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) { @@ -356,7 +355,7 @@ void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_ Particles *particles = particles_owner.get_or_null(p_particles); ERR_FAIL_COND(!particles); particles->custom_aabb = p_aabb; - particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); + particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) { @@ -370,7 +369,7 @@ void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool ERR_FAIL_COND(!particles); particles->use_local_coords = p_enable; - particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); + particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); } void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) { @@ -386,7 +385,7 @@ void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) { particles->prev_phase = 0; particles->clear = true; - particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); + particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); } void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) { @@ -419,7 +418,7 @@ void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, doub particles->prev_phase = 0; particles->clear = true; - particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); + particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); } void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) { @@ -436,7 +435,7 @@ void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vec particles->trail_bind_poses = p_bind_poses; particles->trail_bind_poses_dirty = true; - particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); + particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); } void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) { @@ -458,7 +457,7 @@ void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_mat ERR_FAIL_COND(!particles); particles->process_material = p_material; - particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed + particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed } RID ParticlesStorage::particles_get_process_material(RID p_particles) const { @@ -545,7 +544,7 @@ void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_tran int32_t idx = particles->emission_buffer->particle_count; if (idx < particles->emission_buffer->particle_max) { - RendererStorageRD::store_transform(p_transform, particles->emission_buffer->data[idx].xform); + RendererRD::MaterialStorage::store_transform(p_transform, particles->emission_buffer->data[idx].xform); particles->emission_buffer->data[idx].velocity[0] = p_velocity.x; particles->emission_buffer->data[idx].velocity[1] = p_velocity.y; @@ -766,9 +765,9 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta frame_params.randomness = p_particles->randomness; if (p_particles->use_local_coords) { - RendererStorageRD::store_transform(Transform3D(), frame_params.emission_transform); + RendererRD::MaterialStorage::store_transform(Transform3D(), frame_params.emission_transform); } else { - RendererStorageRD::store_transform(p_particles->emission_transform, frame_params.emission_transform); + RendererRD::MaterialStorage::store_transform(p_particles->emission_transform, frame_params.emission_transform); } frame_params.cycle = p_particles->cycle_number; @@ -858,7 +857,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count]; - RendererStorageRD::store_transform(to_collider, attr.transform); + RendererRD::MaterialStorage::store_transform(to_collider, attr.transform); attr.strength = pc->attractor_strength; attr.attenuation = pc->attractor_attenuation; attr.directionality = pc->attractor_directionality; @@ -906,7 +905,7 @@ void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count]; - RendererStorageRD::store_transform(to_collider, col.transform); + RendererRD::MaterialStorage::store_transform(to_collider, col.transform); switch (pc->type) { case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: { col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE; @@ -1203,7 +1202,7 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1); RD::get_singleton()->compute_list_end(); - RendererStorageRD::base_singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount); + RendererCompositorRD::singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount); } copy_push_constant.total_particles *= copy_push_constant.total_particles; @@ -1383,7 +1382,7 @@ void ParticlesStorage::update_particles() { } for (int i = 0; i < particles->trail_bind_poses.size(); i++) { - RendererStorageRD::store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]); + RendererRD::MaterialStorage::store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]); } RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr()); @@ -1457,14 +1456,14 @@ void ParticlesStorage::update_particles() { // In local mode, particle positions are calculated locally (relative to the node position) // and they're also drawn locally. // It works as expected, so we just pass an identity transform. - RendererStorageRD::store_transform(Transform3D(), copy_push_constant.inv_emission_transform); + RendererRD::MaterialStorage::store_transform(Transform3D(), copy_push_constant.inv_emission_transform); } else { // In global mode, particle positions are calculated globally (relative to the canvas origin) // but they're drawn locally. // So, we need to pass the inverse of the emission transform to bring the // particles to local coordinates before drawing. Transform3D inv = particles->emission_transform.affine_inverse(); - RendererStorageRD::store_transform(inv, copy_push_constant.inv_emission_transform); + RendererRD::MaterialStorage::store_transform(inv, copy_push_constant.inv_emission_transform); } copy_push_constant.total_particles = total_amount; @@ -1500,7 +1499,7 @@ void ParticlesStorage::update_particles() { RD::get_singleton()->compute_list_end(); } - particles->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); + particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } } @@ -1756,7 +1755,7 @@ void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_co particles_collision->heightfield_texture = RID(); } particles_collision->type = p_type; - particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); + particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) { @@ -1770,7 +1769,7 @@ void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_col ERR_FAIL_COND(!particles_collision); particles_collision->radius = p_radius; - particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); + particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) { @@ -1778,7 +1777,7 @@ void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_colli ERR_FAIL_COND(!particles_collision); particles_collision->extents = p_extents; - particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); + particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) { @@ -1812,7 +1811,7 @@ void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_col void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) { ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision); ERR_FAIL_COND(!particles_collision); - particles_collision->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); + particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) { diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.h b/servers/rendering/renderer_rd/storage_rd/particles_storage.h index 115633d17a..70ac6f0349 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.h @@ -37,9 +37,9 @@ #include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h" #include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h" #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" -#include "servers/rendering/renderer_storage.h" #include "servers/rendering/shader_compiler.h" #include "servers/rendering/storage/particles_storage.h" +#include "servers/rendering/storage/utilities.h" namespace RendererRD { @@ -226,7 +226,7 @@ struct Particles { HashSet<RID> collisions; - RendererStorage::Dependency dependency; + Dependency dependency; double trail_length = 1.0; bool trails_enabled = false; @@ -254,7 +254,7 @@ struct ParticlesCollision { RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024; - RendererStorage::Dependency dependency; + Dependency dependency; }; struct ParticlesCollisionInstance { diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index 329c23bad0..1109357a74 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -1712,7 +1712,7 @@ void TextureStorage::decal_set_extents(RID p_decal, const Vector3 &p_extents) { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_COND(!decal); decal->extents = p_extents; - decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); + decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { @@ -1736,7 +1736,7 @@ void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID texture_add_to_decal_atlas(decal->textures[p_type]); } - decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_DECAL); + decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL); } void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) { @@ -1761,7 +1761,7 @@ void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { Decal *decal = decal_owner.get_or_null(p_decal); ERR_FAIL_COND(!decal); decal->cull_mask = p_layers; - decal->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_AABB); + decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); } void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h index 901f764085..7a96e6c6ed 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h @@ -33,8 +33,8 @@ #include "core/templates/rid_owner.h" #include "servers/rendering/renderer_rd/shaders/canvas_sdf.glsl.gen.h" -#include "servers/rendering/renderer_storage.h" #include "servers/rendering/storage/texture_storage.h" +#include "servers/rendering/storage/utilities.h" namespace RendererRD { @@ -193,7 +193,7 @@ struct Decal { float distance_fade_length = 1; float normal_fade = 0.0; - RendererStorage::Dependency dependency; + Dependency dependency; }; struct RenderTarget { diff --git a/servers/rendering/renderer_rd/storage_rd/utilities.cpp b/servers/rendering/renderer_rd/storage_rd/utilities.cpp new file mode 100644 index 0000000000..a1f62c16c7 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/utilities.cpp @@ -0,0 +1,337 @@ +/*************************************************************************/ +/* utilities.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "utilities.h" +#include "../environment/fog.h" +#include "../environment/gi.h" +#include "light_storage.h" +#include "mesh_storage.h" +#include "particles_storage.h" +#include "texture_storage.h" + +using namespace RendererRD; + +Utilities *Utilities::singleton = nullptr; + +Utilities::Utilities() { + singleton = this; +} + +Utilities::~Utilities() { + singleton = nullptr; +} + +/* INSTANCES */ + +RS::InstanceType Utilities::get_base_type(RID p_rid) const { + if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) { + return RS::INSTANCE_MESH; + } + if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { + return RS::INSTANCE_MULTIMESH; + } + if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) { + return RS::INSTANCE_REFLECTION_PROBE; + } + if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) { + return RS::INSTANCE_DECAL; + } + if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) { + return RS::INSTANCE_VOXEL_GI; + } + if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) { + return RS::INSTANCE_LIGHT; + } + if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) { + return RS::INSTANCE_LIGHTMAP; + } + if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) { + return RS::INSTANCE_PARTICLES; + } + if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) { + return RS::INSTANCE_PARTICLES_COLLISION; + } + if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) { + return RS::INSTANCE_FOG_VOLUME; + } + if (owns_visibility_notifier(p_rid)) { + return RS::INSTANCE_VISIBLITY_NOTIFIER; + } + + return RS::INSTANCE_NONE; +} + +bool Utilities::free(RID p_rid) { + if (RendererRD::TextureStorage::get_singleton()->owns_texture(p_rid)) { + RendererRD::TextureStorage::get_singleton()->texture_free(p_rid); + } else if (RendererRD::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) { + RendererRD::TextureStorage::get_singleton()->canvas_texture_free(p_rid); + } else if (RendererRD::MaterialStorage::get_singleton()->owns_shader(p_rid)) { + RendererRD::MaterialStorage::get_singleton()->shader_free(p_rid); + } else if (RendererRD::MaterialStorage::get_singleton()->owns_material(p_rid)) { + RendererRD::MaterialStorage::get_singleton()->material_free(p_rid); + } else if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) { + RendererRD::MeshStorage::get_singleton()->mesh_free(p_rid); + } else if (RendererRD::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) { + RendererRD::MeshStorage::get_singleton()->mesh_instance_free(p_rid); + } else if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) { + RendererRD::MeshStorage::get_singleton()->multimesh_free(p_rid); + } else if (RendererRD::MeshStorage::get_singleton()->owns_skeleton(p_rid)) { + RendererRD::MeshStorage::get_singleton()->skeleton_free(p_rid); + } else if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) { + RendererRD::LightStorage::get_singleton()->reflection_probe_free(p_rid); + } else if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) { + RendererRD::TextureStorage::get_singleton()->decal_free(p_rid); + } else if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) { + RendererRD::GI::get_singleton()->voxel_gi_free(p_rid); + } else if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) { + RendererRD::LightStorage::get_singleton()->lightmap_free(p_rid); + } else if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) { + RendererRD::LightStorage::get_singleton()->light_free(p_rid); + } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) { + RendererRD::ParticlesStorage::get_singleton()->particles_free(p_rid); + } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) { + RendererRD::ParticlesStorage::get_singleton()->particles_collision_free(p_rid); + } else if (owns_visibility_notifier(p_rid)) { + visibility_notifier_free(p_rid); + } else if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) { + RendererRD::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid); + } else if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) { + RendererRD::Fog::get_singleton()->fog_free(p_rid); + } else if (RendererRD::TextureStorage::get_singleton()->owns_render_target(p_rid)) { + RendererRD::TextureStorage::get_singleton()->render_target_free(p_rid); + } else { + return false; + } + + return true; +} + +/* DEPENDENCIES */ + +void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) { + if (MeshStorage::get_singleton()->owns_mesh(p_base)) { + Mesh *mesh = MeshStorage::get_singleton()->get_mesh(p_base); + p_instance->update_dependency(&mesh->dependency); + } else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) { + MultiMesh *multimesh = MeshStorage::get_singleton()->get_multimesh(p_base); + p_instance->update_dependency(&multimesh->dependency); + if (multimesh->mesh.is_valid()) { + base_update_dependency(multimesh->mesh, p_instance); + } + } else if (LightStorage::get_singleton()->owns_reflection_probe(p_base)) { + ReflectionProbe *rp = LightStorage::get_singleton()->get_reflection_probe(p_base); + p_instance->update_dependency(&rp->dependency); + } else if (TextureStorage::get_singleton()->owns_decal(p_base)) { + Decal *decal = TextureStorage::get_singleton()->get_decal(p_base); + p_instance->update_dependency(&decal->dependency); + } else if (GI::get_singleton()->owns_voxel_gi(p_base)) { + GI::VoxelGI *gip = GI::get_singleton()->get_voxel_gi(p_base); + p_instance->update_dependency(&gip->dependency); + } else if (LightStorage::get_singleton()->owns_lightmap(p_base)) { + Lightmap *lm = LightStorage::get_singleton()->get_lightmap(p_base); + p_instance->update_dependency(&lm->dependency); + } else if (LightStorage::get_singleton()->owns_light(p_base)) { + Light *l = LightStorage::get_singleton()->get_light(p_base); + p_instance->update_dependency(&l->dependency); + } else if (ParticlesStorage::get_singleton()->owns_particles(p_base)) { + Particles *p = ParticlesStorage::get_singleton()->get_particles(p_base); + p_instance->update_dependency(&p->dependency); + } else if (ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) { + ParticlesCollision *pc = ParticlesStorage::get_singleton()->get_particles_collision(p_base); + p_instance->update_dependency(&pc->dependency); + } else if (Fog::get_singleton()->owns_fog_volume(p_base)) { + Fog::FogVolume *fv = Fog::get_singleton()->get_fog_volume(p_base); + p_instance->update_dependency(&fv->dependency); + } else if (owns_visibility_notifier(p_base)) { + VisibilityNotifier *vn = get_visibility_notifier(p_base); + p_instance->update_dependency(&vn->dependency); + } +} + +/* VISIBILITY NOTIFIER */ + +RID Utilities::visibility_notifier_allocate() { + return visibility_notifier_owner.allocate_rid(); +} + +void Utilities::visibility_notifier_initialize(RID p_notifier) { + visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier()); +} + +void Utilities::visibility_notifier_free(RID p_notifier) { + VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); + vn->dependency.deleted_notify(p_notifier); + visibility_notifier_owner.free(p_notifier); +} + +void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) { + VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); + ERR_FAIL_COND(!vn); + vn->aabb = p_aabb; + vn->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB); +} + +void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) { + VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); + ERR_FAIL_COND(!vn); + vn->enter_callback = p_enter_callbable; + vn->exit_callback = p_exit_callable; +} + +AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const { + const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); + ERR_FAIL_COND_V(!vn, AABB()); + return vn->aabb; +} + +void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) { + VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier); + ERR_FAIL_COND(!vn); + + if (p_enter) { + if (!vn->enter_callback.is_null()) { + if (p_deferred) { + vn->enter_callback.call_deferred(nullptr, 0); + } else { + Variant r; + Callable::CallError ce; + vn->enter_callback.call(nullptr, 0, r, ce); + } + } + } else { + if (!vn->exit_callback.is_null()) { + if (p_deferred) { + vn->exit_callback.call_deferred(nullptr, 0); + } else { + Variant r; + Callable::CallError ce; + vn->exit_callback.call(nullptr, 0, r, ce); + } + } + } +} + +/* TIMING */ + +void Utilities::capture_timestamps_begin() { + RD::get_singleton()->capture_timestamp("Frame Begin"); +} + +void Utilities::capture_timestamp(const String &p_name) { + RD::get_singleton()->capture_timestamp(p_name); +} + +uint32_t Utilities::get_captured_timestamps_count() const { + return RD::get_singleton()->get_captured_timestamps_count(); +} + +uint64_t Utilities::get_captured_timestamps_frame() const { + return RD::get_singleton()->get_captured_timestamps_frame(); +} + +uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const { + return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index); +} + +uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const { + return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index); +} + +String Utilities::get_captured_timestamp_name(uint32_t p_index) const { + return RD::get_singleton()->get_captured_timestamp_name(p_index); +} + +/* MISC */ + +void Utilities::update_dirty_resources() { + MaterialStorage::get_singleton()->_update_global_variables(); //must do before materials, so it can queue them for update + MaterialStorage::get_singleton()->_update_queued_materials(); + MeshStorage::get_singleton()->_update_dirty_multimeshes(); + MeshStorage::get_singleton()->_update_dirty_skeletons(); + TextureStorage::get_singleton()->update_decal_atlas(); +} + +bool Utilities::has_os_feature(const String &p_feature) const { + if (!RD::get_singleton()) { + return false; + } + + if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { + return true; + } + + if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { + return true; + } + + if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { + return true; + } + + if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) { + return true; + } + + return false; +} + +void Utilities::update_memory_info() { + texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES); + buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS); + total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL); +} + +uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) { + if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) { + return texture_mem_cache; + } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) { + return buffer_mem_cache; + } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) { + return total_mem_cache; + } + return 0; +} + +String Utilities::get_video_adapter_name() const { + return RenderingDevice::get_singleton()->get_device_name(); +} + +String Utilities::get_video_adapter_vendor() const { + return RenderingDevice::get_singleton()->get_device_vendor_name(); +} + +RenderingDevice::DeviceType Utilities::get_video_adapter_type() const { + return RenderingDevice::get_singleton()->get_device_type(); +} + +String Utilities::get_video_adapter_api_version() const { + return RenderingDevice::get_singleton()->get_device_api_version(); +} diff --git a/servers/rendering/renderer_rd/storage_rd/utilities.h b/servers/rendering/renderer_rd/storage_rd/utilities.h new file mode 100644 index 0000000000..979e984546 --- /dev/null +++ b/servers/rendering/renderer_rd/storage_rd/utilities.h @@ -0,0 +1,122 @@ +/*************************************************************************/ +/* utilities.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef UTILITIES_RD_H +#define UTILITIES_RD_H + +#include "core/templates/rid_owner.h" +#include "servers/rendering/storage/utilities.h" + +namespace RendererRD { + +/* VISIBILITY NOTIFIER */ + +struct VisibilityNotifier { + AABB aabb; + Callable enter_callback; + Callable exit_callback; + Dependency dependency; +}; + +class Utilities : public RendererUtilities { +private: + static Utilities *singleton; + + /* VISIBILITY NOTIFIER */ + + mutable RID_Owner<VisibilityNotifier> visibility_notifier_owner; + + /* MISC */ + + //keep cached since it can be called form any thread + uint64_t texture_mem_cache = 0; + uint64_t buffer_mem_cache = 0; + uint64_t total_mem_cache = 0; + +public: + static Utilities *get_singleton() { return singleton; } + + Utilities(); + virtual ~Utilities() override; + + /* INSTANCES */ + + virtual RS::InstanceType get_base_type(RID p_rid) const override; + virtual bool free(RID p_rid) override; + + /* DEPENDENCIES */ + + virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override; + + /* VISIBILITY NOTIFIER */ + + VisibilityNotifier *get_visibility_notifier(RID p_rid) { return visibility_notifier_owner.get_or_null(p_rid); }; + bool owns_visibility_notifier(RID p_rid) const { return visibility_notifier_owner.owns(p_rid); }; + + virtual RID visibility_notifier_allocate() override; + virtual void visibility_notifier_initialize(RID p_notifier) override; + virtual void visibility_notifier_free(RID p_notifier) override; + + virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override; + virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override; + + virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override; + virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override; + + /* TIMING */ + + virtual void capture_timestamps_begin() override; + virtual void capture_timestamp(const String &p_name) override; + virtual uint32_t get_captured_timestamps_count() const override; + virtual uint64_t get_captured_timestamps_frame() const override; + virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override; + virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override; + virtual String get_captured_timestamp_name(uint32_t p_index) const override; + + /* MISC */ + + virtual void update_dirty_resources() override; + virtual void set_debug_generate_wireframes(bool p_generate) override {} + + virtual bool has_os_feature(const String &p_feature) const override; + + virtual void update_memory_info() override; + + virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override; + + virtual String get_video_adapter_name() const override; + virtual String get_video_adapter_vendor() const override; + virtual RenderingDevice::DeviceType get_video_adapter_type() const override; + virtual String get_video_adapter_api_version() const override; +}; + +} // namespace RendererRD + +#endif // !UTILITIES_RD_H |