diff options
author | clayjohn <claynjohn@gmail.com> | 2023-01-27 14:55:22 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-01-27 14:55:22 -0800 |
commit | eb9c2b878a8c86a96a2c5013bf15a915df7e1338 (patch) | |
tree | 8d393ed910193f159e1ac71fe9b8eda365e0dd49 /servers/rendering/renderer_rd/storage_rd | |
parent | 0f8f0ab126437ed593e6463b85a6ee25af9ee5d4 (diff) |
Automatically transform Skeleton2D calculations so pivots are not needed
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd')
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp | 21 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/mesh_storage.h | 10 |
2 files changed, 31 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index 2015a2fca0..9124886764 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -930,6 +930,11 @@ void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) { } } +void MeshStorage::mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) { + MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance); + mi->canvas_item_transform_2d = p_transform; +} + void MeshStorage::update_mesh_instances() { while (dirty_mesh_instance_weights.first()) { MeshInstance *mi = dirty_mesh_instance_weights.first()->self(); @@ -981,6 +986,22 @@ void MeshStorage::update_mesh_instances() { push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4; push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2; + Transform2D transform = mi->canvas_item_transform_2d.affine_inverse() * sk->base_transform_2d; + push_constant.skeleton_transform_x[0] = transform.columns[0][0]; + push_constant.skeleton_transform_x[1] = transform.columns[0][1]; + push_constant.skeleton_transform_y[0] = transform.columns[1][0]; + push_constant.skeleton_transform_y[1] = transform.columns[1][1]; + push_constant.skeleton_transform_offset[0] = transform.columns[2][0]; + push_constant.skeleton_transform_offset[1] = transform.columns[2][1]; + + Transform2D inverse_transform = transform.affine_inverse(); + push_constant.inverse_transform_x[0] = inverse_transform.columns[0][0]; + push_constant.inverse_transform_x[1] = inverse_transform.columns[0][1]; + push_constant.inverse_transform_y[0] = inverse_transform.columns[1][0]; + push_constant.inverse_transform_y[1] = inverse_transform.columns[1][1]; + push_constant.inverse_transform_offset[0] = inverse_transform.columns[2][0]; + push_constant.inverse_transform_offset[1] = inverse_transform.columns[2][1]; + push_constant.blend_shape_count = mi->mesh->blend_shape_count; push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED; push_constant.pad0 = 0; diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h index b62da5fd7b..c921523941 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h @@ -178,6 +178,7 @@ private: bool weights_dirty = false; SelfList<MeshInstance> weight_update_list; SelfList<MeshInstance> array_update_list; + Transform2D canvas_item_transform_2d; MeshInstance() : weight_update_list(this), array_update_list(this) {} }; @@ -256,6 +257,14 @@ private: uint32_t normalized_blend_shapes; uint32_t pad0; uint32_t pad1; + float skeleton_transform_x[2]; + float skeleton_transform_y[2]; + + float skeleton_transform_offset[2]; + float inverse_transform_x[2]; + + float inverse_transform_y[2]; + float inverse_transform_offset[2]; }; enum { @@ -548,6 +557,7 @@ public: virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override; virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override; virtual void mesh_instance_check_for_update(RID p_mesh_instance) override; + virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override; virtual void update_mesh_instances() override; /* MULTIMESH API */ |