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authorclayjohn <claynjohn@gmail.com>2023-01-27 14:55:22 -0800
committerclayjohn <claynjohn@gmail.com>2023-01-27 14:55:22 -0800
commiteb9c2b878a8c86a96a2c5013bf15a915df7e1338 (patch)
tree8d393ed910193f159e1ac71fe9b8eda365e0dd49 /servers/rendering/renderer_rd/storage_rd
parent0f8f0ab126437ed593e6463b85a6ee25af9ee5d4 (diff)
Automatically transform Skeleton2D calculations so pivots are not needed
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd')
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp21
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h10
2 files changed, 31 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 2015a2fca0..9124886764 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -930,6 +930,11 @@ void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
}
}
+void MeshStorage::mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) {
+ MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
+ mi->canvas_item_transform_2d = p_transform;
+}
+
void MeshStorage::update_mesh_instances() {
while (dirty_mesh_instance_weights.first()) {
MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
@@ -981,6 +986,22 @@ void MeshStorage::update_mesh_instances() {
push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
+ Transform2D transform = mi->canvas_item_transform_2d.affine_inverse() * sk->base_transform_2d;
+ push_constant.skeleton_transform_x[0] = transform.columns[0][0];
+ push_constant.skeleton_transform_x[1] = transform.columns[0][1];
+ push_constant.skeleton_transform_y[0] = transform.columns[1][0];
+ push_constant.skeleton_transform_y[1] = transform.columns[1][1];
+ push_constant.skeleton_transform_offset[0] = transform.columns[2][0];
+ push_constant.skeleton_transform_offset[1] = transform.columns[2][1];
+
+ Transform2D inverse_transform = transform.affine_inverse();
+ push_constant.inverse_transform_x[0] = inverse_transform.columns[0][0];
+ push_constant.inverse_transform_x[1] = inverse_transform.columns[0][1];
+ push_constant.inverse_transform_y[0] = inverse_transform.columns[1][0];
+ push_constant.inverse_transform_y[1] = inverse_transform.columns[1][1];
+ push_constant.inverse_transform_offset[0] = inverse_transform.columns[2][0];
+ push_constant.inverse_transform_offset[1] = inverse_transform.columns[2][1];
+
push_constant.blend_shape_count = mi->mesh->blend_shape_count;
push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
push_constant.pad0 = 0;
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
index b62da5fd7b..c921523941 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -178,6 +178,7 @@ private:
bool weights_dirty = false;
SelfList<MeshInstance> weight_update_list;
SelfList<MeshInstance> array_update_list;
+ Transform2D canvas_item_transform_2d;
MeshInstance() :
weight_update_list(this), array_update_list(this) {}
};
@@ -256,6 +257,14 @@ private:
uint32_t normalized_blend_shapes;
uint32_t pad0;
uint32_t pad1;
+ float skeleton_transform_x[2];
+ float skeleton_transform_y[2];
+
+ float skeleton_transform_offset[2];
+ float inverse_transform_x[2];
+
+ float inverse_transform_y[2];
+ float inverse_transform_offset[2];
};
enum {
@@ -548,6 +557,7 @@ public:
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
virtual void mesh_instance_check_for_update(RID p_mesh_instance) override;
+ virtual void mesh_instance_set_canvas_item_transform(RID p_mesh_instance, const Transform2D &p_transform) override;
virtual void update_mesh_instances() override;
/* MULTIMESH API */