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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-10 12:47:06 +0200 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-07 11:06:32 +0200 |
| commit | baaa7503c7e0c83c94edf651ac31f03e0ceddac0 (patch) | |
| tree | 9a7373cb1f942c4308454e01eacea67b56f0336d /servers/rendering/renderer_rd/storage_rd | |
| parent | f85a81696569108c8b4e5cd2f747f3e9c2699b1f (diff) | |
Add a shadow opacity property to Light3D
This can be used to make shadows translucent for a specific light.
The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd')
| -rw-r--r-- | servers/rendering/renderer_rd/storage_rd/light_storage.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp index d3831b4618..882afdfa54 100644 --- a/servers/rendering/renderer_rd/storage_rd/light_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/light_storage.cpp @@ -88,6 +88,7 @@ void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) { light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8; light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0; light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02; + light.param[RS::LIGHT_PARAM_SHADOW_OPACITY] = 1.0; light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0; light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0; light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1; |