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authorRicardo Buring <ricardo.buring@gmail.com>2022-12-10 21:57:44 +0100
committerclayjohn <claynjohn@gmail.com>2023-02-03 11:40:39 -0800
commit497f5576c18a7487c54c630bbe1ff4f9171bb08c (patch)
treed27ac568e18a35a29a7f96ecf126133e6d9613cf /servers/rendering/renderer_rd/storage_rd
parent604493eb6ee3def65aca089c1d4bc71ea03ca19a (diff)
Fix MultiMesh visible_instance_count being ignored after the first frame
Co-authored-by: Clay John <claynjohn@gmail.com>
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd')
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
index 6894498af5..96618c3352 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp
@@ -1805,8 +1805,12 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible
}
if (multimesh->data_cache.size()) {
- //there is a data cache..
+ // There is a data cache, but we may need to update some sections.
_multimesh_mark_all_dirty(multimesh, false, true);
+ int start = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
+ for (int i = start; i < p_visible; i++) {
+ _multimesh_mark_dirty(multimesh, i, true);
+ }
}
multimesh->visible_instances = p_visible;