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authorBrian Semrau <brian.semrau@gmail.com>2021-10-14 16:09:45 -0400
committerBrian Semrau <brian.semrau@gmail.com>2021-10-14 16:09:45 -0400
commite9f1b0a0b2bab5cdb837018d859191d35ef08e8e (patch)
tree88da3116a1eead45db414fbd6ae7474d32e4ab96 /servers/rendering/renderer_rd/shaders
parentf90047f1583cdb8f4d7346a626b4992406761331 (diff)
Remove incorrect fog height density remapping
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index b3d106e47d..5261868155 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -531,7 +531,7 @@ vec4 fog_process(vec3 vertex) {
float y_dist = y - scene_data.fog_height;
- float vfog_amount = clamp(1.0 - exp(y_dist * scene_data.fog_height_density), 0.0, 1.0);
+ float vfog_amount = 1.0 - exp(min(0.0, y_dist * scene_data.fog_height_density));
fog_amount = max(vfog_amount, fog_amount);
}
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index d0918994af..0ee68d5e10 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -557,7 +557,7 @@ vec4 fog_process(vec3 vertex) {
float y_dist = y - scene_data.fog_height;
- float vfog_amount = clamp(1.0 - exp(y_dist * scene_data.fog_height_density), 0.0, 1.0);
+ float vfog_amount = 1.0 - exp(min(0.0, y_dist * scene_data.fog_height_density));
fog_amount = max(vfog_amount, fog_amount);
}