diff options
author | Bastiaan Olij <mux213@gmail.com> | 2021-05-26 15:50:10 +1000 |
---|---|---|
committer | Bastiaan Olij <mux213@gmail.com> | 2022-03-03 20:06:14 +1100 |
commit | e4b7a69bb6b62d82ce9554f31f44a9efc37ea3da (patch) | |
tree | d7e14ce50ca6aa00312678c47df85ab5bae41366 /servers/rendering/renderer_rd/shaders | |
parent | 62765fb7ca7cca7ae0c56be99cc99d9b3b0bd040 (diff) |
Add multiview/stereoscopic rendering support to the clustered forward renderer
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl | 34 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl | 10 |
2 files changed, 43 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index a8648fc96a..f9cee011d2 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -99,6 +99,18 @@ layout(location = 8) out float dp_clip; layout(location = 9) out flat uint instance_index_interp; +#ifdef USE_MULTIVIEW +#ifdef has_VK_KHR_multiview +#define ViewIndex gl_ViewIndex +#else // has_VK_KHR_multiview +// !BAS! This needs to become an input once we implement our fallback! +#define ViewIndex 0 +#endif // has_VK_KHR_multiview +#else // USE_MULTIVIEW +// Set to zero, not supported in non stereo +#define ViewIndex 0 +#endif //USE_MULTIVIEW + invariant gl_Position; #GLOBALS @@ -244,7 +256,13 @@ void main() { vec4 position; #endif +#ifdef USE_MULTIVIEW + mat4 projection_matrix = scene_data.projection_matrix_view[ViewIndex]; + mat4 inv_projection_matrix = scene_data.inv_projection_matrix_view[ViewIndex]; +#else mat4 projection_matrix = scene_data.projection_matrix; + mat4 inv_projection_matrix = scene_data.inv_projection_matrix; +#endif //USE_MULTIVIEW //using world coordinates #if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) @@ -421,10 +439,26 @@ layout(location = 8) in float dp_clip; layout(location = 9) in flat uint instance_index_interp; +#ifdef USE_MULTIVIEW +#ifdef has_VK_KHR_multiview +#define ViewIndex gl_ViewIndex +#else // has_VK_KHR_multiview +// !BAS! This needs to become an input once we implement our fallback! +#define ViewIndex 0 +#endif // has_VK_KHR_multiview +#else // USE_MULTIVIEW +// Set to zero, not supported in non stereo +#define ViewIndex 0 +#endif //USE_MULTIVIEW + //defines to keep compatibility with vertex #define world_matrix instances.data[instance_index].transform +#ifdef USE_MULTIVIEW +#define projection_matrix scene_data.projection_matrix_view[ViewIndex] +#else #define projection_matrix scene_data.projection_matrix +#endif #if defined(ENABLE_SSS) && defined(ENABLE_TRANSMITTANCE) //both required for transmittance to be enabled diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl index 3b110aded2..2e31503669 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered_inc.glsl @@ -2,6 +2,7 @@ #define ROUGHNESS_MAX_LOD 5 #define MAX_VOXEL_GI_INSTANCES 8 +#define MAX_VIEWS 2 #if defined(has_GL_KHR_shader_subgroup_ballot) && defined(has_GL_KHR_shader_subgroup_arithmetic) @@ -12,6 +13,10 @@ #endif +#if defined(USE_MULTIVIEW) && defined(has_VK_KHR_multiview) +#extension GL_EXT_multiview : enable +#endif + #include "cluster_data_inc.glsl" #include "decal_data_inc.glsl" @@ -169,10 +174,13 @@ sdfgi; layout(set = 1, binding = 0, std140) uniform SceneData { mat4 projection_matrix; mat4 inv_projection_matrix; - mat4 camera_matrix; mat4 inv_camera_matrix; + // only used for multiview + mat4 projection_matrix_view[MAX_VIEWS]; + mat4 inv_projection_matrix_view[MAX_VIEWS]; + vec2 viewport_size; vec2 screen_pixel_size; |