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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-11-17 08:46:23 +0100 |
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committer | GitHub <noreply@github.com> | 2021-11-17 08:46:23 +0100 |
commit | c30aa372cad400c08f9f95e90cd68ffac5b9187c (patch) | |
tree | 17bb2f7d25f2ef5a99c29bcd93bc2c9086209105 /servers/rendering/renderer_rd/shaders | |
parent | 3c04522ece1cedccdd1d5fff919a5d4e223bed50 (diff) | |
parent | 358820c4b7130014910ad07ebf1694d4e0b5ca16 (diff) |
Merge pull request #55029 from clayjohn/VULKAN-SRGB
Add SHADER_IS_SRGB define to Vulkan renderer
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl | 4 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl | 4 |
2 files changed, 8 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 83c02d08a7..20982a466c 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -6,6 +6,8 @@ #include "scene_forward_clustered_inc.glsl" +#define SHADER_IS_SRGB false + /* INPUT ATTRIBS */ layout(location = 0) in vec3 vertex_attrib; @@ -358,6 +360,8 @@ void main() { #VERSION_DEFINES +#define SHADER_IS_SRGB false + /* Specialization Constants (Toggles) */ layout(constant_id = 0) const bool sc_use_forward_gi = false; diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index cfafde493b..b6fd89d912 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -7,6 +7,8 @@ /* Include our forward mobile UBOs definitions etc. */ #include "scene_forward_mobile_inc.glsl" +#define SHADER_IS_SRGB false + /* INPUT ATTRIBS */ layout(location = 0) in vec3 vertex_attrib; @@ -370,6 +372,8 @@ void main() { #VERSION_DEFINES +#define SHADER_IS_SRGB false + /* Specialization Constants */ #if !defined(MODE_RENDER_DEPTH) |