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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-11-17 08:46:23 +0100
committerGitHub <noreply@github.com>2021-11-17 08:46:23 +0100
commitc30aa372cad400c08f9f95e90cd68ffac5b9187c (patch)
tree17bb2f7d25f2ef5a99c29bcd93bc2c9086209105 /servers/rendering/renderer_rd/shaders
parent3c04522ece1cedccdd1d5fff919a5d4e223bed50 (diff)
parent358820c4b7130014910ad07ebf1694d4e0b5ca16 (diff)
Merge pull request #55029 from clayjohn/VULKAN-SRGB
Add SHADER_IS_SRGB define to Vulkan renderer
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl4
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl4
2 files changed, 8 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
index 83c02d08a7..20982a466c 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl
@@ -6,6 +6,8 @@
#include "scene_forward_clustered_inc.glsl"
+#define SHADER_IS_SRGB false
+
/* INPUT ATTRIBS */
layout(location = 0) in vec3 vertex_attrib;
@@ -358,6 +360,8 @@ void main() {
#VERSION_DEFINES
+#define SHADER_IS_SRGB false
+
/* Specialization Constants (Toggles) */
layout(constant_id = 0) const bool sc_use_forward_gi = false;
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index cfafde493b..b6fd89d912 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -7,6 +7,8 @@
/* Include our forward mobile UBOs definitions etc. */
#include "scene_forward_mobile_inc.glsl"
+#define SHADER_IS_SRGB false
+
/* INPUT ATTRIBS */
layout(location = 0) in vec3 vertex_attrib;
@@ -370,6 +372,8 @@ void main() {
#VERSION_DEFINES
+#define SHADER_IS_SRGB false
+
/* Specialization Constants */
#if !defined(MODE_RENDER_DEPTH)