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| author | Rémi Verschelde <remi@verschelde.fr> | 2022-03-13 00:55:32 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-03-13 00:55:32 +0100 |
| commit | 7ed8d52fb20e55533f4fc29e7019b2d38d77aebf (patch) | |
| tree | 7699d434b5c230eca40e57ef369b109cfe812d71 /servers/rendering/renderer_rd/shaders | |
| parent | d9bccd87d360ff54888d43e67b9fb81971d3c672 (diff) | |
| parent | d437355f55beee1734c5cc50476e529376f3b085 (diff) | |
Merge pull request #58819 from vreon/fix-eyedir-z
Fix flipped EYEDIR.z in sky shaders
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
| -rw-r--r-- | servers/rendering/renderer_rd/shaders/sky.glsl | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/shaders/sky.glsl b/servers/rendering/renderer_rd/shaders/sky.glsl index b258e89c66..5b4594da99 100644 --- a/servers/rendering/renderer_rd/shaders/sky.glsl +++ b/servers/rendering/renderer_rd/shaders/sky.glsl @@ -180,12 +180,11 @@ void main() { cube_normal.x = (cube_normal.z * (-uv_interp.x - params.projections[ViewIndex].x)) / params.projections[ViewIndex].y; cube_normal.y = -(cube_normal.z * (-uv_interp.y - params.projections[ViewIndex].z)) / params.projections[ViewIndex].w; cube_normal = mat3(params.orientation) * cube_normal; - cube_normal.z = -cube_normal.z; cube_normal = normalize(cube_normal); vec2 uv = uv_interp * 0.5 + 0.5; - vec2 panorama_coords = vec2(atan(cube_normal.x, cube_normal.z), acos(cube_normal.y)); + vec2 panorama_coords = vec2(atan(cube_normal.x, -cube_normal.z), acos(cube_normal.y)); if (panorama_coords.x < 0.0) { panorama_coords.x += M_PI * 2.0; @@ -200,13 +199,11 @@ void main() { vec4 custom_fog = vec4(0.0); #ifdef USE_CUBEMAP_PASS - vec3 inverted_cube_normal = cube_normal; - inverted_cube_normal.z *= -1.0; #ifdef USES_HALF_RES_COLOR - half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier; + half_res_color = texture(samplerCube(half_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) * params.luminance_multiplier; #endif #ifdef USES_QUARTER_RES_COLOR - quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), inverted_cube_normal) * params.luminance_multiplier; + quarter_res_color = texture(samplerCube(quarter_res, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), cube_normal) * params.luminance_multiplier; #endif #else #ifdef USES_HALF_RES_COLOR |