diff options
author | clayjohn <claynjohn@gmail.com> | 2022-09-09 15:52:07 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-09-09 16:52:02 -0700 |
commit | 65f0113bc6b781368503f3e620ccb18b4935ee54 (patch) | |
tree | 1a8e7f05ff75f6c2369f1abcb6c11cb3abbfb293 /servers/rendering/renderer_rd/shaders | |
parent | 24ce46e2a17558cfdfbfab8c8109b6630a19287f (diff) |
Properly scale SSR reflection based on metallic value for dielectric materials
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl index 246ef81cb2..9f86643e52 100644 --- a/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl +++ b/servers/rendering/renderer_rd/shaders/effects/screen_space_reflection.glsl @@ -30,12 +30,7 @@ layout(push_constant, std430) uniform Params { bool orthogonal; float filter_mipmap_levels; bool use_half_res; - uint metallic_mask; - uint view_index; - uint pad1; - uint pad2; - uint pad3; } params; @@ -167,7 +162,7 @@ void main() { if (depth > z_to) { // if depth was surpassed - if (depth <= max(z_to, z_from) + params.depth_tolerance && -depth < params.camera_z_far) { + if (depth <= max(z_to, z_from) + params.depth_tolerance && -depth < params.camera_z_far * 0.95) { // check the depth tolerance and far clip // check that normal is valid found = true; @@ -231,18 +226,20 @@ void main() { } } - // Isn't this going to be overwritten after our endif? - final_color = imageLoad(source_diffuse, ivec2((final_pos - 0.5) * pixel_size)); - imageStore(blur_radius_image, ssC, vec4(blur_radius / 255.0)); //stored in r8 #endif // MODE_ROUGH final_color = vec4(imageLoad(source_diffuse, ivec2(final_pos - 0.5)).rgb, fade * margin_blend); - //change blend by metallic - vec4 metallic_mask = unpackUnorm4x8(params.metallic_mask); - final_color.a *= dot(metallic_mask, texelFetch(source_metallic, ssC << 1, 0)); + // Schlick term. + float metallic = texelFetch(source_metallic, ssC << 1, 0).w; + float f0 = mix(0.04, 1.0, metallic); // Assume a "specular" amount of 0.5 + normal.y = -normal.y; + float m = clamp(1.0 - dot(normalize(normal), -view_dir), 0.0, 1.0); + float m2 = m * m; + m = m2 * m2 * m; // pow(m,5) + final_color.a *= f0 + (1.0 - f0) * m; // Fresnel Schlick term. imageStore(ssr_image, ssC, final_color); |