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authorRémi Verschelde <rverschelde@gmail.com>2022-11-18 16:19:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-18 16:19:22 +0100
commit58cb11b396fa3c424bec35d201df5e3d123c466a (patch)
treefde387980da0289d3dc3a90391a31d8c5586d624 /servers/rendering/renderer_rd/shaders
parentb1605c6d35139dab8b17eff3a6ce38fbdadaf89f (diff)
parent616ba8745fb475fa626dbbffbd34ebc47ae3dbea (diff)
Merge pull request #68710 from BastiaanOlij/fix_vrs
Fix VRS issues
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r--servers/rendering/renderer_rd/shaders/effects/vrs.glsl14
1 files changed, 11 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/shaders/effects/vrs.glsl b/servers/rendering/renderer_rd/shaders/effects/vrs.glsl
index 5ef83c0b44..b450bb9fe9 100644
--- a/servers/rendering/renderer_rd/shaders/effects/vrs.glsl
+++ b/servers/rendering/renderer_rd/shaders/effects/vrs.glsl
@@ -63,10 +63,18 @@ void main() {
#ifdef MULTIVIEW
vec4 color = textureLod(source_color, uv, 0.0);
+ frag_color = uint(color.r * 255.0);
#else /* MULTIVIEW */
vec4 color = textureLod(source_color, uv, 0.0);
-#endif /* MULTIVIEW */
- // See if we can change the sampler to one that returns int...
- frag_color = uint(color.r * 256.0);
+ // for user supplied VRS map we do a color mapping
+ color.r *= 3.0;
+ frag_color = int(color.r) << 2;
+
+ color.g *= 3.0;
+ frag_color += int(color.g);
+
+ // note 1x4, 4x1, 1x8, 8x1, 2x8 and 8x2 are not supported
+ // 4x8, 8x4 and 8x8 are only available on some GPUs
+#endif /* MULTIVIEW */
}