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authorJuan Linietsky <reduzio@gmail.com>2021-07-19 08:54:02 -0300
committerGitHub <noreply@github.com>2021-07-19 08:54:02 -0300
commit54b598ffe4f1ba5cc55c947a2cb5192829770088 (patch)
treea3d05f09765b657b43b4682088cc8849952ffd04 /servers/rendering/renderer_rd/shaders
parente1547798d661e972e06860a33b92f7cbd6ec69d0 (diff)
parent76e25438c9e626dea24fa8ef857ed01584acbafa (diff)
Merge pull request #50501 from reduz/fix-forward-mobile
Fixes to forward mobile
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 30673745ca..c28493d9e3 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -1291,7 +1291,7 @@ void main() {
blur_shadow(shadow);
- light_compute(normal, directional_lights.data[i].direction, normalize(view), directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
+ light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0,
#ifdef LIGHT_BACKLIGHT_USED
backlight,
#endif