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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-02-06 23:22:15 +0100
committerGitHub <noreply@github.com>2022-02-06 23:22:15 +0100
commit3ae38edc8e09a97578fc93e11399e635cd82b15c (patch)
treefbdf75c444ba74007e649d829f864d2595f9de3a /servers/rendering/renderer_rd/shaders
parent61dd3136fc19fb752f140c1942f32b1517373a42 (diff)
parentd6c7d4ab5dd27311adbc340a857b1a6930324749 (diff)
Merge pull request #56844 from Calinou/ssr-fix-background-line-master
Fix visible background line in intersections in screen-space reflections
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r--servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl
index fde5688301..57349e55b1 100644
--- a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl
+++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl
@@ -190,8 +190,7 @@ void main() {
}
vec2 final_pos;
- float grad;
- grad = steps_taken / float(params.num_steps);
+ float grad = (steps_taken + 1.0) / float(params.num_steps);
float initial_fade = params.curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), params.curve_fade_in);
float fade = pow(clamp(1.0 - grad, 0.0, 1.0), params.distance_fade) * initial_fade;
final_pos = pos;