summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_rd/shaders
diff options
context:
space:
mode:
authorclayjohn <claynjohn@gmail.com>2022-09-30 14:10:46 -0700
committerclayjohn <claynjohn@gmail.com>2022-10-02 21:37:06 -0700
commit3126619aa501e0731895a0c6ced3eb2cc1e38ec5 (patch)
tree4a915f279a31b4d78114c148aafcc0a38014f941 /servers/rendering/renderer_rd/shaders
parente69b7083d45c5d8698508cce7086d361c4b1f44c (diff)
Update Instance flags in shaders to match instance flags in engine
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl15
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl15
2 files changed, 16 insertions, 14 deletions
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
index e8e2dce990..0d36b98645 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
@@ -62,13 +62,14 @@ layout(set = 0, binding = 3) uniform sampler decal_sampler;
layout(set = 0, binding = 4) uniform sampler light_projector_sampler;
-#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 5)
-#define INSTANCE_FLAGS_USE_GI_BUFFERS (1 << 6)
-#define INSTANCE_FLAGS_USE_SDFGI (1 << 7)
-#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8)
-#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9)
-#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10)
-#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 11)
+#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 4)
+#define INSTANCE_FLAGS_USE_GI_BUFFERS (1 << 5)
+#define INSTANCE_FLAGS_USE_SDFGI (1 << 6)
+#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 7)
+#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 8)
+#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 9)
+#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 10)
+#define INSTANCE_FLAGS_PARTICLES (1 << 11)
#define INSTANCE_FLAGS_MULTIMESH (1 << 12)
#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl
index 5e4999fa0f..631ff0575b 100644
--- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile_inc.glsl
@@ -55,13 +55,14 @@ layout(set = 0, binding = 2) uniform sampler shadow_sampler;
layout(set = 0, binding = 3) uniform sampler decal_sampler;
layout(set = 0, binding = 4) uniform sampler light_projector_sampler;
-#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 5)
-#define INSTANCE_FLAGS_USE_GI_BUFFERS (1 << 6)
-#define INSTANCE_FLAGS_USE_SDFGI (1 << 7)
-#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 8)
-#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 9)
-#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 10)
-#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 11)
+#define INSTANCE_FLAGS_NON_UNIFORM_SCALE (1 << 4)
+#define INSTANCE_FLAGS_USE_GI_BUFFERS (1 << 5)
+#define INSTANCE_FLAGS_USE_SDFGI (1 << 6)
+#define INSTANCE_FLAGS_USE_LIGHTMAP_CAPTURE (1 << 7)
+#define INSTANCE_FLAGS_USE_LIGHTMAP (1 << 8)
+#define INSTANCE_FLAGS_USE_SH_LIGHTMAP (1 << 9)
+#define INSTANCE_FLAGS_USE_VOXEL_GI (1 << 10)
+#define INSTANCE_FLAGS_PARTICLES (1 << 11)
#define INSTANCE_FLAGS_MULTIMESH (1 << 12)
#define INSTANCE_FLAGS_MULTIMESH_FORMAT_2D (1 << 13)
#define INSTANCE_FLAGS_MULTIMESH_HAS_COLOR (1 << 14)