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authorRémi Verschelde <rverschelde@gmail.com>2022-09-27 09:57:44 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-27 09:57:44 +0200
commit2ad63f68b39717c313022864fce2b831ab41fe1b (patch)
tree09e24ada4367783449de4eefdd536cda612ab48c /servers/rendering/renderer_rd/shaders
parented65f903ff98172bbd2514511d534197ce768bc1 (diff)
parent2047be4516890fe12dfc2d2f3fb40048fd1891dc (diff)
Merge pull request #66370 from bitbrain/fix-light2d-blend-modes
Fix broken 2D light blending, addresses #49922
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index a3734a7218..f24d90a032 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -595,6 +595,8 @@ void main() {
color = vec4(0.0); //invisible by default due to using light mask
}
+ vec4 original_color = color;
+
#ifdef MODE_LIGHT_ONLY
color = vec4(0.0);
#elif !defined(MODE_UNSHADED)
@@ -636,6 +638,8 @@ void main() {
);
}
+ light_color.rgb *= original_color.rgb;
+
light_blend_compute(light_base, light_color, color.rgb);
}
@@ -732,6 +736,8 @@ void main() {
);
}
+ light_color.rgb *= original_color.rgb;
+
light_blend_compute(light_base, light_color, color.rgb);
}
#endif