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authorMiguel Gonzalez Sanchez <822035+bitbrain@users.noreply.github.com>2022-09-24 20:13:12 +0100
committerMiguel Gonzalez Sanchez <822035+bitbrain@users.noreply.github.com>2022-09-24 20:13:12 +0100
commit2047be4516890fe12dfc2d2f3fb40048fd1891dc (patch)
treed761f97a5440098dee90afb2d9e3d1f49bb2ef00 /servers/rendering/renderer_rd/shaders
parentf74491fdee9bc2d68668137fbacd8f3a7e7e8df7 (diff)
fix broken 2D light blending, addresses #49922
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas.glsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl
index 459d798a80..1f33e84f96 100644
--- a/servers/rendering/renderer_rd/shaders/canvas.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas.glsl
@@ -595,6 +595,8 @@ void main() {
color = vec4(0.0); //invisible by default due to using light mask
}
+ vec4 original_color = color;
+
#ifdef MODE_LIGHT_ONLY
color = vec4(0.0);
#else
@@ -636,6 +638,8 @@ void main() {
);
}
+ light_color.rgb *= original_color.rgb;
+
light_blend_compute(light_base, light_color, color.rgb);
}
@@ -732,6 +736,8 @@ void main() {
);
}
+ light_color.rgb *= original_color.rgb;
+
light_blend_compute(light_base, light_color, color.rgb);
}
#endif