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authorfloppyhammer <tannhauser_chen@outlook.com>2022-02-02 11:49:54 +0800
committerfloppyhammer <tannhauser_chen@outlook.com>2022-02-22 17:50:01 +0800
commit0d5472dd1aa1b5d790daf1c9164d48217c507c19 (patch)
treef74cf79ca463d7219b2f02c253bf360533405a7e /servers/rendering/renderer_rd/shaders
parentc77348b4688b7c58b13d7fd59d8e54a242bb8829 (diff)
Fix GPUParticles2D emission offset in global coords
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r--servers/rendering/renderer_rd/shaders/particles_copy.glsl8
1 files changed, 8 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/particles_copy.glsl b/servers/rendering/renderer_rd/shaders/particles_copy.glsl
index b991880cd9..afbd5a9caa 100644
--- a/servers/rendering/renderer_rd/shaders/particles_copy.glsl
+++ b/servers/rendering/renderer_rd/shaders/particles_copy.glsl
@@ -61,6 +61,8 @@ layout(push_constant, std430) uniform Params {
uint lifetime_split;
bool lifetime_reverse;
bool copy_mode_2d;
+
+ mat4 inv_emission_transform;
}
params;
@@ -199,6 +201,12 @@ void main() {
txform = txform * trail_bind_poses.data[part_ofs];
}
+ if (params.copy_mode_2d) {
+ // In global mode, bring 2D particles to local coordinates
+ // as they will be drawn with the node position as origin.
+ txform = params.inv_emission_transform * txform;
+ }
+
txform = transpose(txform);
} else {
txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible