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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-01-04 23:03:54 +0100 |
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committer | GitHub <noreply@github.com> | 2021-01-04 23:03:54 +0100 |
commit | 00f5ea2ed2d338c26f986c719d9aa8e14287673b (patch) | |
tree | f8f5c72145b47c98ee2b1e383d38d01e23980e57 /servers/rendering/renderer_rd/shaders | |
parent | 0b49e5de129bb33f60e861e82ec05070126e03f9 (diff) | |
parent | 0015260c4b700105963517d7fd4ae0382360754d (diff) |
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
SSAO renames and move push constant binding
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/ssao.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/ssao.glsl b/servers/rendering/renderer_rd/shaders/ssao.glsl index 315ef8fa13..231f8f91ec 100644 --- a/servers/rendering/renderer_rd/shaders/ssao.glsl +++ b/servers/rendering/renderer_rd/shaders/ssao.glsl @@ -88,7 +88,7 @@ counter; layout(rg8, set = 2, binding = 0) uniform restrict writeonly image2D dest_image; // This push_constant is full - 128 bytes - if you need to add more data, consider adding to the uniform buffer instead -layout(push_constant, binding = 1, std430) uniform Params { +layout(push_constant, binding = 3, std430) uniform Params { ivec2 screen_size; int pass; int quality; |