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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-01-04 23:03:54 +0100
committerGitHub <noreply@github.com>2021-01-04 23:03:54 +0100
commit00f5ea2ed2d338c26f986c719d9aa8e14287673b (patch)
treef8f5c72145b47c98ee2b1e383d38d01e23980e57 /servers/rendering/renderer_rd/shaders
parent0b49e5de129bb33f60e861e82ec05070126e03f9 (diff)
parent0015260c4b700105963517d7fd4ae0382360754d (diff)
Merge pull request #44842 from clayjohn/VULKAN-SSAO-2
SSAO renames and move push constant binding
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r--servers/rendering/renderer_rd/shaders/ssao.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/ssao.glsl b/servers/rendering/renderer_rd/shaders/ssao.glsl
index 315ef8fa13..231f8f91ec 100644
--- a/servers/rendering/renderer_rd/shaders/ssao.glsl
+++ b/servers/rendering/renderer_rd/shaders/ssao.glsl
@@ -88,7 +88,7 @@ counter;
layout(rg8, set = 2, binding = 0) uniform restrict writeonly image2D dest_image;
// This push_constant is full - 128 bytes - if you need to add more data, consider adding to the uniform buffer instead
-layout(push_constant, binding = 1, std430) uniform Params {
+layout(push_constant, binding = 3, std430) uniform Params {
ivec2 screen_size;
int pass;
int quality;