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author | clayjohn <claynjohn@gmail.com> | 2020-12-31 10:33:38 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2021-01-03 21:32:22 -0800 |
commit | 0015260c4b700105963517d7fd4ae0382360754d (patch) | |
tree | 7e71c7c36b09f4e4419a885ce3516f5f3914e000 /servers/rendering/renderer_rd/shaders | |
parent | 6010c49424b4e5a1110b6c5a17ef2fdbfc398067 (diff) |
SSAO cleanup and fixes
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/ssao.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/ssao.glsl b/servers/rendering/renderer_rd/shaders/ssao.glsl index 315ef8fa13..231f8f91ec 100644 --- a/servers/rendering/renderer_rd/shaders/ssao.glsl +++ b/servers/rendering/renderer_rd/shaders/ssao.glsl @@ -88,7 +88,7 @@ counter; layout(rg8, set = 2, binding = 0) uniform restrict writeonly image2D dest_image; // This push_constant is full - 128 bytes - if you need to add more data, consider adding to the uniform buffer instead -layout(push_constant, binding = 1, std430) uniform Params { +layout(push_constant, binding = 3, std430) uniform Params { ivec2 screen_size; int pass; int quality; |