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authorclayjohn <claynjohn@gmail.com>2020-12-31 10:33:38 -0800
committerclayjohn <claynjohn@gmail.com>2021-01-03 21:32:22 -0800
commit0015260c4b700105963517d7fd4ae0382360754d (patch)
tree7e71c7c36b09f4e4419a885ce3516f5f3914e000 /servers/rendering/renderer_rd/shaders
parent6010c49424b4e5a1110b6c5a17ef2fdbfc398067 (diff)
SSAO cleanup and fixes
Diffstat (limited to 'servers/rendering/renderer_rd/shaders')
-rw-r--r--servers/rendering/renderer_rd/shaders/ssao.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/ssao.glsl b/servers/rendering/renderer_rd/shaders/ssao.glsl
index 315ef8fa13..231f8f91ec 100644
--- a/servers/rendering/renderer_rd/shaders/ssao.glsl
+++ b/servers/rendering/renderer_rd/shaders/ssao.glsl
@@ -88,7 +88,7 @@ counter;
layout(rg8, set = 2, binding = 0) uniform restrict writeonly image2D dest_image;
// This push_constant is full - 128 bytes - if you need to add more data, consider adding to the uniform buffer instead
-layout(push_constant, binding = 1, std430) uniform Params {
+layout(push_constant, binding = 3, std430) uniform Params {
ivec2 screen_size;
int pass;
int quality;