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authorreduz <reduzio@gmail.com>2021-07-29 13:30:39 -0300
committerreduz <reduzio@gmail.com>2021-07-29 13:51:32 -0300
commit55d357b1ebcff4560386e72500707304b6bef50b (patch)
treefab41d2343473bfe4feb9bb6e742d9bb11f41496 /servers/rendering/renderer_rd/shaders/voxel_gi_debug.glsl
parent8ee7adac1e285b47bd16d7420365fc5976a88a78 (diff)
Fix directional shadow bias
* Simplified code a lot, bias based on normalized cascade size. * Lets scale cascades, max distance, etc. without creating acne. * Fixed normal biasing in directional shadows. I removed normal biasing in both omni and spot shadows, since the technique can't be easily implemented there. Will need to be replaced by something else.
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