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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2021-11-24 09:14:19 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2021-11-24 09:16:16 +0200
commit5e0a034524c25e9b06869e323a8a6313223330b8 (patch)
treead9ca6403ab95ffbb5f8b1c76f9dc565a7b0481e /servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
parent5efe80f3085c8c6451363fe4c743bf3d7fc20b6c (diff)
[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl')
-rw-r--r--servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl35
1 files changed, 35 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
index 3d6fbb5653..747f88960c 100644
--- a/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
+++ b/servers/rendering/renderer_rd/shaders/volumetric_fog_process.glsl
@@ -190,9 +190,22 @@ params;
#ifndef MODE_COPY
layout(set = 0, binding = 15) uniform texture3D prev_density_texture;
+#ifdef MOLTENVK_USED
+layout(set = 0, binding = 16) buffer density_only_map_buffer {
+ uint density_only_map[];
+};
+layout(set = 0, binding = 17) buffer light_only_map_buffer {
+ uint light_only_map[];
+};
+layout(set = 0, binding = 18) buffer emissive_only_map_buffer {
+ uint emissive_only_map[];
+};
+#else
layout(r32ui, set = 0, binding = 16) uniform uimage3D density_only_map;
layout(r32ui, set = 0, binding = 17) uniform uimage3D light_only_map;
layout(r32ui, set = 0, binding = 18) uniform uimage3D emissive_only_map;
+#endif
+
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
layout(set = 0, binding = 19) uniform textureCubeArray sky_texture;
#else
@@ -272,6 +285,9 @@ void main() {
if (any(greaterThanEqual(pos, params.fog_volume_size))) {
return; //do not compute
}
+#ifdef MOLTENVK_USED
+ uint lpos = pos.z * params.fog_volume_size.x * params.fog_volume_size.y + pos.y * params.fog_volume_size.x + pos.x;
+#endif
vec3 posf = vec3(pos);
@@ -335,15 +351,28 @@ void main() {
vec3 total_light = vec3(0.0);
float total_density = params.base_density;
+#ifdef MOLTENVK_USED
+ uint local_density = density_only_map[lpos];
+#else
uint local_density = imageLoad(density_only_map, pos).x;
+#endif
+
total_density += float(int(local_density)) / DENSITY_SCALE;
total_density = max(0.0, total_density);
+#ifdef MOLTENVK_USED
+ uint scattering_u = light_only_map[lpos];
+#else
uint scattering_u = imageLoad(light_only_map, pos).x;
+#endif
vec3 scattering = vec3(scattering_u >> 21, (scattering_u << 11) >> 21, scattering_u % 1024) / vec3(2047.0, 2047.0, 1023.0);
scattering += params.base_scattering * params.base_density;
+#ifdef MOLTENVK_USED
+ uint emission_u = emissive_only_map[lpos];
+#else
uint emission_u = imageLoad(emissive_only_map, pos).x;
+#endif
vec3 emission = vec3(emission_u >> 21, (emission_u << 11) >> 21, emission_u % 1024) / vec3(511.0, 511.0, 255.0);
emission += params.base_emission * params.base_density;
@@ -673,10 +702,16 @@ void main() {
final_density = mix(final_density, reprojected_density, reproject_amount);
imageStore(density_map, pos, final_density);
+#ifdef MOLTENVK_USED
+ density_only_map[lpos] = 0;
+ light_only_map[lpos] = 0;
+ emissive_only_map[lpos] = 0;
+#else
imageStore(density_only_map, pos, uvec4(0));
imageStore(light_only_map, pos, uvec4(0));
imageStore(emissive_only_map, pos, uvec4(0));
#endif
+#endif
#ifdef MODE_FOG