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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-02-28 12:10:47 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-08-06 11:03:26 +0200 |
commit | 8c3a6b10a9b9f0818d2953473e57e69f24104b6d (patch) | |
tree | 66a2b75f035c2e8491bdcd3224909c633ba121d9 /servers/rendering/renderer_rd/shaders/tonemap.glsl | |
parent | 18fb2afcacb401ebfa866b94f2be85da6f8feb0a (diff) |
OS: Fix used resource debug prints
These methods were broken by 22419082d9bedbc9dc060ea5784bb0871f8710a3
5 years ago and nobody complained, so maybe they're not so useful...
But at least this should restore them to a working state.
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/tonemap.glsl')
0 files changed, 0 insertions, 0 deletions