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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2021-08-23 15:58:54 +0200
committerGitHub <noreply@github.com>2021-08-23 15:58:54 +0200
commit583b6a594ab88208d1e78c94e70a2957c316cf64 (patch)
tree9aac8c191ebc808667dce8b18e61b60db66782c5 /servers/rendering/renderer_rd/shaders/tonemap.glsl
parent88db5417050ff6ffe97ab2716ab2e53c31b07eb4 (diff)
parentae1702bee5e8b3e6d4e31041b4a593826ac60484 (diff)
Merge pull request #51971 from aaronfranke/https
Replace HTTP URLs with HTTPS for sites with HTTPS versions
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/tonemap.glsl')
-rw-r--r--servers/rendering/renderer_rd/shaders/tonemap.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/tonemap.glsl
index 766b29ded7..f997101183 100644
--- a/servers/rendering/renderer_rd/shaders/tonemap.glsl
+++ b/servers/rendering/renderer_rd/shaders/tonemap.glsl
@@ -349,7 +349,7 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
}
#endif // !SUBPASS
-// From http://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf
+// From https://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf
// and https://www.shadertoy.com/view/MslGR8 (5th one starting from the bottom)
// NOTE: `frag_coord` is in pixels (i.e. not normalized UV).
vec3 screen_space_dither(vec2 frag_coord) {