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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2021-08-23 15:58:54 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-23 15:58:54 +0200 |
commit | 583b6a594ab88208d1e78c94e70a2957c316cf64 (patch) | |
tree | 9aac8c191ebc808667dce8b18e61b60db66782c5 /servers/rendering/renderer_rd/shaders/tonemap.glsl | |
parent | 88db5417050ff6ffe97ab2716ab2e53c31b07eb4 (diff) | |
parent | ae1702bee5e8b3e6d4e31041b4a593826ac60484 (diff) |
Merge pull request #51971 from aaronfranke/https
Replace HTTP URLs with HTTPS for sites with HTTPS versions
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/tonemap.glsl')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/tonemap.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/tonemap.glsl b/servers/rendering/renderer_rd/shaders/tonemap.glsl index 766b29ded7..f997101183 100644 --- a/servers/rendering/renderer_rd/shaders/tonemap.glsl +++ b/servers/rendering/renderer_rd/shaders/tonemap.glsl @@ -349,7 +349,7 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) { } #endif // !SUBPASS -// From http://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf +// From https://alex.vlachos.com/graphics/Alex_Vlachos_Advanced_VR_Rendering_GDC2015.pdf // and https://www.shadertoy.com/view/MslGR8 (5th one starting from the bottom) // NOTE: `frag_coord` is in pixels (i.e. not normalized UV). vec3 screen_space_dither(vec2 frag_coord) { |