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authorTwistedTwigleg <beard.noah@gmail.com>2021-03-28 12:00:18 -0400
committerTwistedTwigleg <beard.noah@gmail.com>2021-04-02 13:47:19 -0400
commit318a81f619a577d5c14ca4558318eba769f5595d (patch)
tree67e1964669d574d7a229ad7a44eca149031faf1f /servers/rendering/renderer_rd/shaders/subsurface_scattering.glsl
parentbf0ec13fee05e306e3858194eae3f881204a2ce1 (diff)
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes.
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