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authorluz paz <luzpaz@users.noreply.github.com>2021-07-07 11:17:32 -0400
committerRĂ©mi Verschelde <rverschelde@gmail.com>2021-07-25 11:21:51 +0200
commit3564c16cb851e2c5ae9f75d928e2f501ce5e3d6a (patch)
tree7865989d08c9ceb12dd860751a8eb8f73cf165a4 /servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl
parent6b11d8cc7373a8d88d09d9c46bc2f33a6643567a (diff)
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl')
-rw-r--r--servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl b/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl
index aa4ded146f..4d9fa85a74 100644
--- a/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl
+++ b/servers/rendering/renderer_rd/shaders/sdfgi_preprocess.glsl
@@ -101,7 +101,7 @@ layout(set = 0, binding = 10, std430) restrict buffer DispatchData {
dispatch_data;
struct ProcessVoxel {
- uint position; //xyz 7 bit packed, extra 11 bits for neigbours
+ uint position; // xyz 7 bit packed, extra 11 bits for neighbors.
uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
@@ -134,7 +134,7 @@ layout(set = 0, binding = 5, std430) restrict buffer readonly DispatchData {
dispatch_data;
struct ProcessVoxel {
- uint position; //xyz 7 bit packed, extra 11 bits for neigbours
+ uint position; // xyz 7 bit packed, extra 11 bits for neighbors.
uint albedo; //rgb bits 0-15 albedo, bits 16-21 are normal bits (set if geometry exists toward that side), extra 11 bits for neibhbours
uint light; //rgbe8985 encoded total saved light, extra 2 bits for neighbours
uint light_aniso; //55555 light anisotropy, extra 2 bits for neighbours
@@ -183,7 +183,7 @@ void main() {
ivec3 write_pos = read_pos + params.scroll;
if (any(lessThan(write_pos, ivec3(0))) || any(greaterThanEqual(write_pos, ivec3(params.grid_size)))) {
- return; //fits outside the 3D texture, dont do anything
+ return; // Fits outside the 3D texture, don't do anything.
}
uint albedo = ((src_process_voxels.data[index].albedo & 0x7FFF) << 1) | 1; //add solid bit