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authorclayjohn <claynjohn@gmail.com>2021-08-03 00:07:32 -0700
committerclayjohn <claynjohn@gmail.com>2021-11-06 12:43:19 -0700
commit0eff109a21fb5c0bd031a91c540983e77e75343b (patch)
treef7ec8b72dc8ceb0bc748fdc46892cc71af2ab12f /servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl
parentaf80bc8abecc30c77901967281679e380fb9f952 (diff)
Added SSIL post processing effect
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl')
-rw-r--r--servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl
index 78e0a85341..fde5688301 100644
--- a/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl
+++ b/servers/rendering/renderer_rd/shaders/screen_space_reflection.glsl
@@ -223,7 +223,6 @@ void main() {
blur_radius = (a * (sqrt(a2 + fh2) - a)) / (4.0f * h);
}
}
-
final_color = imageLoad(source_diffuse, ivec2((final_pos - 0.5) * pixel_size));
imageStore(blur_radius_image, ssC, vec4(blur_radius / 255.0)); //stored in r8