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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-14 17:41:23 +0200
committerGitHub <noreply@github.com>2021-04-14 17:41:23 +0200
commit17333aea7605a7936210c8aa70d169c27fc6c8ac (patch)
tree12b9832f1840a72c886680cadd55a7b6bcf74cd3 /servers/rendering/renderer_rd/shaders/roughness_limiter.glsl
parent8ce0fb0a946455ed6a7bc8a54fcf90a9d5a9ae4d (diff)
parentd3b49c416ab0f2009bb41a035f8171726f892cce (diff)
Merge pull request #47870 from reduz/reorganize-shader-compiler
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/roughness_limiter.glsl')
-rw-r--r--servers/rendering/renderer_rd/shaders/roughness_limiter.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl b/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl
index 464895928a..7b964675ca 100644
--- a/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl
+++ b/servers/rendering/renderer_rd/shaders/roughness_limiter.glsl
@@ -2,7 +2,7 @@
#version 450
-VERSION_DEFINES
+#VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;