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authorLogan Lang <devloglogan@gmail.com>2022-09-19 08:27:42 -0500
committerLogan Lang <devloglogan@gmail.com>2022-09-19 17:12:32 -0500
commite61d8b6f530923095c0990cd04920e4a024a6da0 (patch)
tree127bd6bb7383222af856791a3b9fea9ed6032c96 /servers/rendering/renderer_rd/shaders/forward_mobile
parent63c0dc690e06731224e88911ed16d1b798b681b5 (diff)
enabled ambient_light_disabled render mode flag
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/forward_mobile')
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl10
1 files changed, 8 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
index a109fd4d75..d42fdc8746 100644
--- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
@@ -1100,8 +1100,14 @@ void main() {
} //Reflection probes
// finalize ambient light here
- ambient_light *= albedo.rgb;
- ambient_light *= ao;
+ {
+#if defined(AMBIENT_LIGHT_DISABLED)
+ ambient_light = vec3(0.0, 0.0, 0.0);
+#else
+ ambient_light *= albedo.rgb;
+ ambient_light *= ao;
+#endif // AMBIENT_LIGHT_DISABLED
+ }
// convert ao to direct light ao
ao = mix(1.0, ao, ao_light_affect);