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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-30 14:23:36 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-30 14:23:36 +0200 |
commit | 166df0896c4e601c58f7261145afba5ee4a088a5 (patch) | |
tree | 5ad261b43692be47257985a52e4a5a744202434d /servers/rendering/renderer_rd/shaders/forward_clustered | |
parent | f47979f0874b2ca6134e71575fbb359c6cc5ced0 (diff) |
Fix typos with codespell
Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/forward_clustered')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl index adc4d9d01e..1a8a1f3aa3 100644 --- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl @@ -346,7 +346,7 @@ void vertex_shader(in uint instance_index, in bool is_multimesh, in uint multime #if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED) #ifdef USE_DOUBLE_PRECISION - // We separate the basis from the origin becasue the basis is fine with single point precision. + // We separate the basis from the origin because the basis is fine with single point precision. // Then we combine the translations from the model matrix and the view matrix using emulated doubles. // We add the result to the vertex and ignore the final lost precision. vec3 model_origin = model_matrix[3].xyz; |