diff options
author | Bastiaan Olij <mux213@gmail.com> | 2022-05-20 12:52:19 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-06-22 12:50:17 +1000 |
commit | 997810e417cb1f003bacf784f7a07140f7a1b583 (patch) | |
tree | 7a85525c501dd3c6ac192167211b7a977115eef0 /servers/rendering/renderer_rd/shaders/environment/SCsub | |
parent | c18d0f20357a11bd9cfa2f57b8b9b500763413bc (diff) |
Split GI effects and fix stereoscopic rendering of GI effects
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/environment/SCsub')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/environment/SCsub | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/environment/SCsub b/servers/rendering/renderer_rd/shaders/environment/SCsub new file mode 100644 index 0000000000..fc513d3fb9 --- /dev/null +++ b/servers/rendering/renderer_rd/shaders/environment/SCsub @@ -0,0 +1,17 @@ +#!/usr/bin/env python + +Import("env") + +if "RD_GLSL" in env["BUILDERS"]: + # find all include files + gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + + # find all shader code(all glsl files excluding our include files) + glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files] + + # make sure we recompile shaders if include files change + env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files) + + # compile shaders + for glsl_file in glsl_files: + env.RD_GLSL(glsl_file) |