diff options
author | clayjohn <claynjohn@gmail.com> | 2023-04-12 14:41:17 -0700 |
---|---|---|
committer | Yuri Sizov <yuris@humnom.net> | 2023-04-24 16:52:24 +0200 |
commit | ad582cf0b163a8c15ba6a372ee76e0133213976c (patch) | |
tree | 5ee432e3ee2480463875c906e40fdc1de0c15756 /servers/rendering/renderer_rd/shaders/decal_data_inc.glsl | |
parent | 410b503aace744ba1ea5b1f7a67d0d8600258481 (diff) |
Don't store instance transform in RD 3D renderer unless requested
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice
(cherry picked from commit 29edd277e4a45c9f84a9f5291087e671b2169191)
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/decal_data_inc.glsl')
0 files changed, 0 insertions, 0 deletions