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authorclayjohn <claynjohn@gmail.com>2023-04-12 14:41:17 -0700
committerYuri Sizov <yuris@humnom.net>2023-04-24 16:52:24 +0200
commitad582cf0b163a8c15ba6a372ee76e0133213976c (patch)
tree5ee432e3ee2480463875c906e40fdc1de0c15756 /servers/rendering/renderer_rd/shaders/decal_data_inc.glsl
parent410b503aace744ba1ea5b1f7a67d0d8600258481 (diff)
Don't store instance transform in RD 3D renderer unless requested
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice (cherry picked from commit 29edd277e4a45c9f84a9f5291087e671b2169191)
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/decal_data_inc.glsl')
0 files changed, 0 insertions, 0 deletions