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authorRémi Verschelde <rverschelde@gmail.com>2022-02-11 18:40:24 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-02-11 18:42:32 +0100
commit18d6b75ba82a7e5d9889224a04fb7686b275f545 (patch)
tree12c8b387c81d384476fb3a8ecb39c1a47558f3f2 /servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl
parentcf13f8af648c075282e596744e48d60c25fae283 (diff)
RendererRD: Remove binding specifier for push constants
This is unsupported and glslang made it raise an error in 11.7.0: https://github.com/KhronosGroup/glslang/pull/2810 Co-authored-by: Clay John <claynjohn@gmail.com>
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl')
-rw-r--r--servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl b/servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl
index 9f89f4b3b7..930cf792cb 100644
--- a/servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl
+++ b/servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl
@@ -6,7 +6,7 @@
layout(location = 0) in highp vec3 vertex;
-layout(push_constant, binding = 0, std430) uniform Constants {
+layout(push_constant, std430) uniform Constants {
mat4 projection;
mat2x4 modelview;
vec2 direction;
@@ -34,7 +34,7 @@ void main() {
#VERSION_DEFINES
-layout(push_constant, binding = 0, std430) uniform Constants {
+layout(push_constant, std430) uniform Constants {
mat4 projection;
mat2x4 modelview;
vec2 direction;