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authorreduz <reduzio@gmail.com>2020-12-16 11:07:08 -0300
committerreduz <reduzio@gmail.com>2020-12-16 14:32:04 -0300
commitbf77016c8a3cc9a8ff4c57c0fc32a4255006391b (patch)
tree0b4a378b86c7a3d6e20534e99460e05384ace298 /servers/rendering/renderer_rd/shaders/SCsub
parentc514cc58224e5c973ac8be7bb6db7023d5c25906 (diff)
Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/SCsub')
-rw-r--r--servers/rendering/renderer_rd/shaders/SCsub1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub
index 1fe43b25f6..cb62882deb 100644
--- a/servers/rendering/renderer_rd/shaders/SCsub
+++ b/servers/rendering/renderer_rd/shaders/SCsub
@@ -41,3 +41,4 @@ if "RD_GLSL" in env["BUILDERS"]:
env.RD_GLSL("particles.glsl")
env.RD_GLSL("particles_copy.glsl")
env.RD_GLSL("sort.glsl")
+ env.RD_GLSL("skeleton.glsl")