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author | Bastiaan Olij <mux213@gmail.com> | 2021-03-09 13:02:53 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2021-03-10 22:34:50 +1100 |
commit | a895844c821e34107792ba3dd81a76aa2f5b07c8 (patch) | |
tree | df3fe0ec83caef9cac8fd644d7a1b635147de208 /servers/rendering/renderer_rd/shaders/SCsub | |
parent | a3cdaa7a0915388fe14bd9d1644d73a8371583f6 (diff) |
Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so we can introduce RendererSceneRenderForwardMobile
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/SCsub')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/SCsub | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub index c192574ff2..0f85e3fa30 100644 --- a/servers/rendering/renderer_rd/shaders/SCsub +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -11,7 +11,7 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("cubemap_roughness.glsl") env.RD_GLSL("cubemap_downsampler.glsl") env.RD_GLSL("cubemap_filter.glsl") - env.RD_GLSL("scene_forward.glsl") + env.RD_GLSL("scene_forward_clustered.glsl") env.RD_GLSL("sky.glsl") env.RD_GLSL("tonemap.glsl") env.RD_GLSL("cube_to_dp.glsl") |