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authorYaohua Xiong <xiongyaohua@gmail.com>2022-11-24 20:43:34 +0800
committerYaohua Xiong <xiongyaohua@gmail.com>2022-12-05 21:22:05 +0800
commit91e9ad92f5f78dd1578df46205f028599f095357 (patch)
treef13fa7ecddc68dc33d4bac4016f77184fd483169 /servers/rendering/renderer_rd/shaders/SCsub
parent8912f3e4a7c012443e941f4c6f2342c9913fa330 (diff)
Refactor baking code for Curve2D
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. A similar refacor had been applied to Curve3D. The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate() instead of `==`, in order to avoid float precision problem.
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