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authorClay John <claynjohn@gmail.com>2021-02-06 10:30:52 -0800
committerGitHub <noreply@github.com>2021-02-06 10:30:52 -0800
commit89a43d9c2e7f62eef31a32bf2c68f40412c7dd12 (patch)
treec672077cff56f43a5a318e89be7c2e956de4aa6e /servers/rendering/renderer_rd/shaders/SCsub
parentfa2f7693bb9efc44755b1b693b22ec2788910a0d (diff)
parent8faf23b52b0147eea6903e84973893802d97d339 (diff)
Merge pull request #45765 from reduz/simplify-volumetric-fog
Simplify and Optimize Volumetric Fog
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/SCsub')
-rw-r--r--servers/rendering/renderer_rd/shaders/SCsub1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub
index 1b0197c1c1..c192574ff2 100644
--- a/servers/rendering/renderer_rd/shaders/SCsub
+++ b/servers/rendering/renderer_rd/shaders/SCsub
@@ -39,7 +39,6 @@ if "RD_GLSL" in env["BUILDERS"]:
env.RD_GLSL("sdfgi_debug.glsl")
env.RD_GLSL("sdfgi_debug_probes.glsl")
env.RD_GLSL("volumetric_fog.glsl")
- env.RD_GLSL("shadow_reduce.glsl")
env.RD_GLSL("particles.glsl")
env.RD_GLSL("particles_copy.glsl")
env.RD_GLSL("sort.glsl")