diff options
author | Rémi Verschelde <remi@verschelde.fr> | 2020-12-22 11:27:25 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-12-22 11:27:25 +0100 |
commit | 6e43c68e40b81005d0c393eced6cf871d1964fbd (patch) | |
tree | 8de4d9bdf3b23f9fcd5c4103211c05ce10a8b674 /servers/rendering/renderer_rd/shaders/SCsub | |
parent | 2cbc0b641a0d58a88592d52d86634ca2d40da9e4 (diff) | |
parent | 44f89223059c8dbdafa8f9cfc2256b135653f646 (diff) |
Merge pull request #44182 from clayjohn/ASSAO
Replace SAO with ASSAO as Godot's new SSAO
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/SCsub')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/SCsub | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub index cb62882deb..deaa9668df 100644 --- a/servers/rendering/renderer_rd/shaders/SCsub +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -21,8 +21,10 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("luminance_reduce.glsl") env.RD_GLSL("bokeh_dof.glsl") env.RD_GLSL("ssao.glsl") - env.RD_GLSL("ssao_minify.glsl") + env.RD_GLSL("ssao_downsample.glsl") + env.RD_GLSL("ssao_importance_map.glsl") env.RD_GLSL("ssao_blur.glsl") + env.RD_GLSL("ssao_interleave.glsl") env.RD_GLSL("roughness_limiter.glsl") env.RD_GLSL("screen_space_reflection.glsl") env.RD_GLSL("screen_space_reflection_filter.glsl") |