summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_rd/shaders/SCsub
diff options
context:
space:
mode:
authorRémi Verschelde <remi@verschelde.fr>2020-12-22 11:27:25 +0100
committerGitHub <noreply@github.com>2020-12-22 11:27:25 +0100
commit6e43c68e40b81005d0c393eced6cf871d1964fbd (patch)
tree8de4d9bdf3b23f9fcd5c4103211c05ce10a8b674 /servers/rendering/renderer_rd/shaders/SCsub
parent2cbc0b641a0d58a88592d52d86634ca2d40da9e4 (diff)
parent44f89223059c8dbdafa8f9cfc2256b135653f646 (diff)
Merge pull request #44182 from clayjohn/ASSAO
Replace SAO with ASSAO as Godot's new SSAO
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/SCsub')
-rw-r--r--servers/rendering/renderer_rd/shaders/SCsub4
1 files changed, 3 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub
index cb62882deb..deaa9668df 100644
--- a/servers/rendering/renderer_rd/shaders/SCsub
+++ b/servers/rendering/renderer_rd/shaders/SCsub
@@ -21,8 +21,10 @@ if "RD_GLSL" in env["BUILDERS"]:
env.RD_GLSL("luminance_reduce.glsl")
env.RD_GLSL("bokeh_dof.glsl")
env.RD_GLSL("ssao.glsl")
- env.RD_GLSL("ssao_minify.glsl")
+ env.RD_GLSL("ssao_downsample.glsl")
+ env.RD_GLSL("ssao_importance_map.glsl")
env.RD_GLSL("ssao_blur.glsl")
+ env.RD_GLSL("ssao_interleave.glsl")
env.RD_GLSL("roughness_limiter.glsl")
env.RD_GLSL("screen_space_reflection.glsl")
env.RD_GLSL("screen_space_reflection_filter.glsl")