diff options
author | reduz <reduzio@gmail.com> | 2021-01-17 13:25:38 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2021-01-19 23:31:06 +0100 |
commit | 099dee35f47db3e293cb8e60287ffe6a44f3d5d4 (patch) | |
tree | dea148899efa156adf4c7b9ff32464871cef4253 /servers/rendering/renderer_rd/shaders/SCsub | |
parent | 7008e3c6eafa374e5d64ee7867608abe696698c2 (diff) |
Added GPU based cluster builder
Clustering is now GPU based, uses an implementation based on the Activision algorithm.
Diffstat (limited to 'servers/rendering/renderer_rd/shaders/SCsub')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/SCsub | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/SCsub b/servers/rendering/renderer_rd/shaders/SCsub index deaa9668df..1b0197c1c1 100644 --- a/servers/rendering/renderer_rd/shaders/SCsub +++ b/servers/rendering/renderer_rd/shaders/SCsub @@ -44,3 +44,6 @@ if "RD_GLSL" in env["BUILDERS"]: env.RD_GLSL("particles_copy.glsl") env.RD_GLSL("sort.glsl") env.RD_GLSL("skeleton.glsl") + env.RD_GLSL("cluster_render.glsl") + env.RD_GLSL("cluster_store.glsl") + env.RD_GLSL("cluster_debug.glsl") |