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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-01-15 20:47:34 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-01-18 11:47:03 +0200
commitd62ca0c9c02fa202ca294e75c2bb12dfe774cc75 (patch)
tree25f96c4065b9df8ae6754e38d99a88b8a2a4037f /servers/rendering/renderer_rd/shader_rd.cpp
parent8ae86f608a797d82a3546939181c830fa140e52b (diff)
Window management improvements.
[macOS] Fix transient windows not working in the full-screen mode. [macOS] Fix moving transient windows to the other screen than parent window. [macOS] Fix popup menu switch on hover. [macOS] Use content origin rect for windows position (to ensure `DS.mouse_get_position` is equal to `DS.window_get_position` + mouse position from the input events). [macOS] Fix incorrect input coordinates, when external display with different scaling in connected/disconnected. [macOS/Windows] Fix moving fullscreen windows between the screens. Add auto refocusing of the parent window, when the focused transient window is closed. Remove redundant `DS.mouse_get_absolute_position` function (returns mouse position in the screen coordinates, same as `DS.mouse_get_position`).
Diffstat (limited to 'servers/rendering/renderer_rd/shader_rd.cpp')
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