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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2020-12-29 10:39:56 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-29 10:39:56 +0100 |
commit | 2086acfacc6da8c4e3bfedd887025686c38b90bd (patch) | |
tree | e21c78239bf82d8a1d4749c194a36b2cd2533b9a /servers/rendering/renderer_rd/shader_compiler_rd.cpp | |
parent | 0494c56c862620c33c2b1483b584118110e6b1f1 (diff) | |
parent | b4a190e0bc4885e33282ba68e4970f00601fa3c9 (diff) |
Merge pull request #44614 from madmiraal/rename-normalmap-normal_map
Consistently use normal_map
Diffstat (limited to 'servers/rendering/renderer_rd/shader_compiler_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/shader_compiler_rd.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/rendering/renderer_rd/shader_compiler_rd.cpp b/servers/rendering/renderer_rd/shader_compiler_rd.cpp index ae392b7586..e6b6bf26b3 100644 --- a/servers/rendering/renderer_rd/shader_compiler_rd.cpp +++ b/servers/rendering/renderer_rd/shader_compiler_rd.cpp @@ -1340,8 +1340,8 @@ ShaderCompilerRD::ShaderCompilerRD() { actions[RS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord"; actions[RS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing"; - actions[RS::SHADER_SPATIAL].renames["NORMALMAP"] = "normalmap"; - actions[RS::SHADER_SPATIAL].renames["NORMALMAP_DEPTH"] = "normaldepth"; + actions[RS::SHADER_SPATIAL].renames["NORMAL_MAP"] = "normal_map"; + actions[RS::SHADER_SPATIAL].renames["NORMAL_MAP_DEPTH"] = "normal_map_depth"; actions[RS::SHADER_SPATIAL].renames["ALBEDO"] = "albedo"; actions[RS::SHADER_SPATIAL].renames["ALPHA"] = "alpha"; actions[RS::SHADER_SPATIAL].renames["METALLIC"] = "metallic"; @@ -1387,8 +1387,8 @@ ShaderCompilerRD::ShaderCompilerRD() { actions[RS::SHADER_SPATIAL].usage_defines["AO_LIGHT_AFFECT"] = "#define ENABLE_AO\n"; actions[RS::SHADER_SPATIAL].usage_defines["UV"] = "#define ENABLE_UV_INTERP\n"; actions[RS::SHADER_SPATIAL].usage_defines["UV2"] = "#define ENABLE_UV2_INTERP\n"; - actions[RS::SHADER_SPATIAL].usage_defines["NORMALMAP"] = "#define ENABLE_NORMALMAP\n"; - actions[RS::SHADER_SPATIAL].usage_defines["NORMALMAP_DEPTH"] = "@NORMALMAP"; + actions[RS::SHADER_SPATIAL].usage_defines["NORMAL_MAP"] = "#define ENABLE_NORMAL_MAP\n"; + actions[RS::SHADER_SPATIAL].usage_defines["NORMAL_MAP_DEPTH"] = "@NORMAL_MAP"; actions[RS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n"; actions[RS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; actions[RS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n"; |