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authorreduz <reduzio@gmail.com>2021-06-16 15:43:02 -0300
committerreduz <reduzio@gmail.com>2021-06-16 18:50:39 -0300
commit6e98c4cd502949fc3659c882ac671a69457251b4 (patch)
tree5191d90e436da24e7eb69ca14694740cba1b70e2 /servers/rendering/renderer_rd/renderer_storage_rd.h
parent341cb8da311698d685b390524d0f20795f1774d7 (diff)
Refactor VisibilityNotifier3D
* This is the 3D counterpart to #49632 * Implemented a bit different as 3D works using instancing After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.h')
-rw-r--r--servers/rendering/renderer_rd/renderer_storage_rd.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h
index 28a1044705..ab470cb3a6 100644
--- a/servers/rendering/renderer_rd/renderer_storage_rd.h
+++ b/servers/rendering/renderer_rd/renderer_storage_rd.h
@@ -947,6 +947,17 @@ private:
mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner;
+ /* visibility_notifier */
+
+ struct VisibilityNotifier {
+ AABB aabb;
+ Callable enter_callback;
+ Callable exit_callback;
+ Dependency dependency;
+ };
+
+ mutable RID_Owner<VisibilityNotifier> visibility_notifier_owner;
+
/* Skeleton */
struct Skeleton {
@@ -2253,6 +2264,14 @@ public:
virtual bool particles_collision_is_heightfield(RID p_particles_collision) const;
RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
+ virtual RID visibility_notifier_allocate();
+ virtual void visibility_notifier_initialize(RID p_notifier);
+ virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb);
+ virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable);
+
+ virtual AABB visibility_notifier_get_aabb(RID p_notifier) const;
+ virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred);
+
//used from 2D and 3D
virtual RID particles_collision_instance_create(RID p_collision);
virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform);