diff options
author | reduz <reduzio@gmail.com> | 2021-01-25 12:20:11 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-01-25 15:03:15 -0300 |
commit | 51d8e32c937f9e0fd75ce86b0d48848255723bd4 (patch) | |
tree | c65ed356cc9b4fd634a15827a12cecb7e0e05b05 /servers/rendering/renderer_rd/renderer_storage_rd.h | |
parent | c5c9517e1e03175e9cdc483d3dce27fc531af2be (diff) |
Implement shadow meshes
-When importing, a vertex-only version of the mesh is created.
-This version is used when rendering shadows, and improves performance by reducing bandwidth
-It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.h b/servers/rendering/renderer_rd/renderer_storage_rd.h index 2fb66ac573..aa7195232a 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.h +++ b/servers/rendering/renderer_rd/renderer_storage_rd.h @@ -478,6 +478,9 @@ private: List<MeshInstance *> instances; + RID shadow_mesh; + Set<Mesh *> shadow_owners; + Dependency dependency; }; @@ -1423,6 +1426,7 @@ public: virtual AABB mesh_get_custom_aabb(RID p_mesh) const; virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()); + virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh); virtual void mesh_clear(RID p_mesh); @@ -1461,6 +1465,13 @@ public: return mesh->surfaces[p_surface_index]; } + _FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) { + Mesh *mesh = mesh_owner.getornull(p_mesh); + ERR_FAIL_COND_V(!mesh, RID()); + + return mesh->shadow_mesh; + } + _FORCE_INLINE_ RS::PrimitiveType mesh_surface_get_primitive(void *p_surface) { Mesh::Surface *surface = reinterpret_cast<Mesh::Surface *>(p_surface); return surface->primitive; |