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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-12 03:05:03 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-12 18:24:10 +0200 |
commit | fd29432aab63bb988af56e2a9edfb8d16305fc74 (patch) | |
tree | d0bb76f9115d6ec1b01b483d9c9b3a5c6743b299 /servers/rendering/renderer_rd/renderer_storage_rd.cpp | |
parent | 6f043f7a19337fa0be4c00cc587b5444e922ac6a (diff) |
Use nearest mipmaps for both minification and magnification
This is generally the expected behavior when using a nearest + mipmaps
mode, as it's often used for pixel art games.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 4feaf08808..475f6c475d 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -9129,7 +9129,7 @@ RendererStorageRD::RendererStorageRD() { } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; } else { @@ -9148,7 +9148,7 @@ RendererStorageRD::RendererStorageRD() { } break; case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: { sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR; + sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST; if (GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter")) { sampler_state.mip_filter = RD::SAMPLER_FILTER_NEAREST; } else { |