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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-09 20:29:06 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-10 17:41:17 +0100 |
commit | 92e9cca5be9158272329a3cd71ffda7dc09bb0cd (patch) | |
tree | 89ebb7641d0466241482df19211256cba9fcbd42 /servers/rendering/renderer_rd/renderer_storage_rd.cpp | |
parent | 4f9b6d9a3f7ba9315312c563ca6f805b60b635ab (diff) |
Rename `hint_aniso` to `hint_anisotropy` in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 79728169ae..321d86ffda 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -2821,7 +2821,7 @@ void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Vari case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: { rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL); } break; - case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: { + case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: { rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO); } break; default: { |