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| author | Rémi Verschelde <remi@verschelde.fr> | 2022-04-13 13:41:21 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-13 13:41:21 +0200 |
| commit | d27f60f0e8d78059f8d075e16f0d242a7673bba0 (patch) | |
| tree | 82b429956a39bda3991d2a29030afd6d9ed1f2a4 /servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp | |
| parent | d1bb77076ad21af368d39cf00749918d1896fc38 (diff) | |
| parent | 46ef52162eee2bdddb44a15fc8bf37aeb1aa3f48 (diff) | |
Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversions
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 061aa8b4aa..44298711cd 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -1194,7 +1194,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b float sign = storage->light_is_negative(base) ? -1 : 1; sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY); - Color linear_col = storage->light_get_color(base).to_linear(); + Color linear_col = storage->light_get_color(base).srgb_to_linear(); sky_light_data.color[0] = linear_col.r; sky_light_data.color[1] = linear_col.g; sky_light_data.color[2] = linear_col.b; @@ -1286,7 +1286,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b sky_scene_state.ubo.fog_enabled = p_env->fog_enabled; sky_scene_state.ubo.fog_density = p_env->fog_density; sky_scene_state.ubo.fog_aerial_perspective = p_env->fog_aerial_perspective; - Color fog_color = p_env->fog_light_color.to_linear(); + Color fog_color = p_env->fog_light_color.srgb_to_linear(); float fog_energy = p_env->fog_light_energy; sky_scene_state.ubo.fog_light_color[0] = fog_color.r * fog_energy; sky_scene_state.ubo.fog_light_color[1] = fog_color.g * fog_energy; |