diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-10-20 00:40:46 +0200 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-03-17 14:00:02 -0700 |
commit | c45d2c242bf568363f0d6528dc142c0cac0eb1c8 (patch) | |
tree | 895ceb187050d15c94f5ad3a3e2de7c26e9be715 /servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp | |
parent | 6228063972b23a1ed216956b0e1d87d303548996 (diff) |
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
3 options are available:
- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)
Co-authored by: clayjohn <claynjohn@gmail.com>
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 1785a6b180..44da9e40f8 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -1167,7 +1167,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b ERR_CONTINUE(base.is_null()); RS::LightType type = storage->light_get_type(base); - if (type == RS::LIGHT_DIRECTIONAL) { + if (type == RS::LIGHT_DIRECTIONAL && storage->light_directional_get_sky_mode(base) != RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY) { SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[sky_scene_state.ubo.directional_light_count]; Transform3D light_transform = li->transform; Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); |