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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-11 20:05:21 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-11 20:05:21 +0200 |
commit | ae8dacba1c20b6e385f401d8e179f53ab23c1955 (patch) | |
tree | 60789b960d3601e6a1148065f650d2ebcb49ed06 /servers/rendering/renderer_rd/renderer_scene_render_rd.h | |
parent | 2fd73bd32e0b0d153945bc28576b154af3342627 (diff) | |
parent | 9939cfc4c48e9f76fd11fa481481012077aad741 (diff) |
Merge pull request #60617 from BastiaanOlij/split_bokeh_effect
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.h | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 6bf3a95dd0..f60b7c7232 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -35,6 +35,8 @@ #include "core/templates/rid_owner.h" #include "servers/rendering/renderer_compositor.h" #include "servers/rendering/renderer_rd/cluster_builder_rd.h" +#include "servers/rendering/renderer_rd/effects/bokeh_dof.h" +#include "servers/rendering/renderer_rd/effects/copy_effects.h" #include "servers/rendering/renderer_rd/effects/tone_mapper.h" #include "servers/rendering/renderer_rd/renderer_scene_environment_rd.h" #include "servers/rendering/renderer_rd/renderer_scene_gi_rd.h" @@ -94,6 +96,8 @@ class RendererSceneRenderRD : public RendererSceneRender { protected: RendererStorageRD *storage = nullptr; + RendererRD::BokehDOF *bokeh_dof = nullptr; + RendererRD::CopyEffects *copy_effects = nullptr; RendererRD::ToneMapper *tone_mapper = nullptr; double time = 0.0; double time_step = 0.0; @@ -482,6 +486,14 @@ private: RID texture_fb; // framebuffer for the main texture, ONLY USED FOR MOBILE RENDERER POST EFFECTS, DO NOT USE FOR RENDERING 3D!!! RID upscale_texture; //used when upscaling internal_texture (This uses the same resource as internal_texture if there is no upscaling) + // Access to the layers for each of our views (specifically needed for applying post effects on stereoscopic images) + struct View { + RID view_texture; // texture slice for this view/layer + RID view_depth; // depth slice for this view/layer + RID view_fb; // framebuffer for this view/layer, ONLY USED FOR MOBILE RENDERER POST EFFECTS, DO NOT USE FOR RENDERING 3D!!! + }; + Vector<View> views; + RendererSceneGIRD::SDFGI *sdfgi = nullptr; VolumetricFog *volumetric_fog = nullptr; RendererSceneGIRD::RenderBuffersGI gi; @@ -503,19 +515,22 @@ private: RID half_fb; }; - Vector<Mipmap> mipmaps; + struct Layer { + Vector<Mipmap> mipmaps; + }; + + Vector<Layer> layers; }; Blur blur[2]; //the second one starts from the first mipmap struct WeightBuffers { RID weight; - RID fb; // FB with both texture and weight + RID fb; // FB with both texture and weight writing into one level lower }; // 2 full size, 2 half size WeightBuffers weight_buffers[4]; // Only used in raster - RID base_weight_fb; // base buffer for weight RID depth_back_texture; RID depth_back_fb; // only used on mobile |